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General Tabletop Discussion
*Pathfinder & Starfinder
Making the Universalist Wizard more appealing
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<blockquote data-quote="Balsamic Dragon" data-source="post: 5214876" data-attributes="member: 2433"><p>I'm posting this for a friend of mine who is putting together a Pathfinder Eberron game.  It's set at the university in Sharn and he wants to give some more flavor to the Universalist Wizard.  I've seen several posts before on this subject: most of them involve granting more spells known and/or adding enhancements to existing Wizard abilities.  But he's looking for something with a little more oomph that will appeal to PCs.  Adding flavor to what is, essentially, the most generic type of spellcaster is hard.  This is what I have come up with as an option.  It replaces the existing Hand of the Apprentice ability.  Thoughts?  </p><p></p><p>Hand of the Apprentice (Su): Your mastery of all forms of magic enables you to summon any form of magical energy into your hand and use it as a weapon. This attack is treated as a ranged touch attack, except that you add your Intelligence modifier on the attack roll instead of your Dexterity modifier. Because you use your mind to guide the energy to its target, concealment bonuses due to obstacles between you and the target do not apply.  This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.  Damage is 1d6/2 levels of the caster (max 10d6).  Energy forms that can be used include:  fire, cold, electricity, acid, sonic, force, positive energy, and negative energy.</p></blockquote><p></p>
[QUOTE="Balsamic Dragon, post: 5214876, member: 2433"] I'm posting this for a friend of mine who is putting together a Pathfinder Eberron game. It's set at the university in Sharn and he wants to give some more flavor to the Universalist Wizard. I've seen several posts before on this subject: most of them involve granting more spells known and/or adding enhancements to existing Wizard abilities. But he's looking for something with a little more oomph that will appeal to PCs. Adding flavor to what is, essentially, the most generic type of spellcaster is hard. This is what I have come up with as an option. It replaces the existing Hand of the Apprentice ability. Thoughts? Hand of the Apprentice (Su): Your mastery of all forms of magic enables you to summon any form of magical energy into your hand and use it as a weapon. This attack is treated as a ranged touch attack, except that you add your Intelligence modifier on the attack roll instead of your Dexterity modifier. Because you use your mind to guide the energy to its target, concealment bonuses due to obstacles between you and the target do not apply. This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Damage is 1d6/2 levels of the caster (max 10d6). Energy forms that can be used include: fire, cold, electricity, acid, sonic, force, positive energy, and negative energy. [/QUOTE]
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Making the Universalist Wizard more appealing
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