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Making the Verisimilitude Dragon
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<blockquote data-quote="MichaelSomething" data-source="post: 9191993" data-attributes="member: 51168"><p>So a while back I said I write up a Verisimilitude Dragon if a post got seven likes, and it did so here I am. I guess I should lay some guidelines...</p><p></p><p>When people commonly desire "verisimilitude" they usually want mechanics to specifically represent lore and for that lore to be fully explained.</p><p>Ease of use and readability are going to reduced in order to accommodate those objectives. </p><p>This will require inventing several subsystems.</p><p></p><p>Questions</p><p>What edition are we basing this off of? </p><p>What lore do people want reinforced?</p><p></p><p>What I'm imagining so far.</p><p>Bringing back the 3E size mechanics. One of a Dragon's advantages is simply being much bigger then an adventurer. To portray that we'll need to have size modifiers; like a lot of them. Affecting damage, grapple, HP, and other combat things to reflect that. </p><p>Mega HP. The RiFTs system had mega Hit Points, to represent that toughness scales up a lot. Maybe dragons need a similar system??</p></blockquote><p></p>
[QUOTE="MichaelSomething, post: 9191993, member: 51168"] So a while back I said I write up a Verisimilitude Dragon if a post got seven likes, and it did so here I am. I guess I should lay some guidelines... When people commonly desire "verisimilitude" they usually want mechanics to specifically represent lore and for that lore to be fully explained. Ease of use and readability are going to reduced in order to accommodate those objectives. This will require inventing several subsystems. Questions What edition are we basing this off of? What lore do people want reinforced? What I'm imagining so far. Bringing back the 3E size mechanics. One of a Dragon's advantages is simply being much bigger then an adventurer. To portray that we'll need to have size modifiers; like a lot of them. Affecting damage, grapple, HP, and other combat things to reflect that. Mega HP. The RiFTs system had mega Hit Points, to represent that toughness scales up a lot. Maybe dragons need a similar system?? [/QUOTE]
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Making the Verisimilitude Dragon
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