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<blockquote data-quote="pemerton" data-source="post: 5227287" data-attributes="member: 42582"><p>Maybe not. What do you think of <a href="http://rdonoghue.blogspot.com/2009/10/skill-challenge-hubris-siege-of.html" target="_blank">this</a>? It's an example of a skill challenge used to run a siege. The DMG2 has an example of a skill challenge used for diplomatic negotiations. </p><p></p><p>This sort of stuff presumably wouldn't satisfy those who like the wargamey or <em>Diplomacy</em> aspect of high-level AD&D and Moldvay/Cook play. But more of this sort of stuff, better developed and with better rules for incorporating the effects of powers or the resolution of individual nested combats or sub-challenges, could certainly achieve some of what Mouseferatu was looking for in his blog post - giving play a different feel at higher levels. Without needing to change the mechanical subsystems or single-PC focus.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5227287, member: 42582"] Maybe not. What do you think of [url=http://rdonoghue.blogspot.com/2009/10/skill-challenge-hubris-siege-of.html]this[/url]? It's an example of a skill challenge used to run a siege. The DMG2 has an example of a skill challenge used for diplomatic negotiations. This sort of stuff presumably wouldn't satisfy those who like the wargamey or [I]Diplomacy[/I] aspect of high-level AD&D and Moldvay/Cook play. But more of this sort of stuff, better developed and with better rules for incorporating the effects of powers or the resolution of individual nested combats or sub-challenges, could certainly achieve some of what Mouseferatu was looking for in his blog post - giving play a different feel at higher levels. Without needing to change the mechanical subsystems or single-PC focus. [/QUOTE]
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