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<blockquote data-quote="Pseudopsyche" data-source="post: 5227613" data-attributes="member: 54600"><p>The danger in providing rules to make upper-level play feel different is that not every group wants to run a stronghold or become the head of a religion or whatnot. One way to make these rules clearly optional is to associate them with specific paragon paths or epic destinies (if you're running 4E). Imagine if the Mythic Sovereign epic destiny contained rules for ruling a kingdom. (These rules might be shared with similar EDs.) The Cannith Mastermaker paragon path could contain rules for navigating the politics of that dragonmarked house.</p><p></p><p>Of course, that approach might lead to rules too specific to individual PCs. Really I think you might consider formalizing the notion of a "group template." Some recent WotC products have provided compelling example campaign arcs, broken down by tier. Imagine if each tier of a campaign arc contained campaign-specific and tier-specific rules that help structure the process of gaining quests, going on adventures, interacting with other power groups, etc.</p><p></p><p>One Eberron campaign's epic-tier template might provide rules for adjusting the "concordance" of each of the five nations, as they respond to the exploits of the PCs' singularly powerful but independent group of mercenaries. Another campaign's epic-tier template might contain a specific tier-long mini-game (more intricate and tactical than a skill challenge) for navigating the draconic prophecy.</p><p></p><p>I know plenty of DMs or adventure writers construct such rules, but some of these might be suitable for including in the core rules or a campaign setting. As a campaign-specific group template.</p></blockquote><p></p>
[QUOTE="Pseudopsyche, post: 5227613, member: 54600"] The danger in providing rules to make upper-level play feel different is that not every group wants to run a stronghold or become the head of a religion or whatnot. One way to make these rules clearly optional is to associate them with specific paragon paths or epic destinies (if you're running 4E). Imagine if the Mythic Sovereign epic destiny contained rules for ruling a kingdom. (These rules might be shared with similar EDs.) The Cannith Mastermaker paragon path could contain rules for navigating the politics of that dragonmarked house. Of course, that approach might lead to rules too specific to individual PCs. Really I think you might consider formalizing the notion of a "group template." Some recent WotC products have provided compelling example campaign arcs, broken down by tier. Imagine if each tier of a campaign arc contained campaign-specific and tier-specific rules that help structure the process of gaining quests, going on adventures, interacting with other power groups, etc. One Eberron campaign's epic-tier template might provide rules for adjusting the "concordance" of each of the five nations, as they respond to the exploits of the PCs' singularly powerful but independent group of mercenaries. Another campaign's epic-tier template might contain a specific tier-long mini-game (more intricate and tactical than a skill challenge) for navigating the draconic prophecy. I know plenty of DMs or adventure writers construct such rules, but some of these might be suitable for including in the core rules or a campaign setting. As a campaign-specific group template. [/QUOTE]
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