Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making Vancian Casting More "Linear" and Less "Quadratic"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="B.T." data-source="post: 5884922" data-attributes="member: 84465"><p>I'm pretty sure that they've confirmed at-will powers for wizards with the <em>burning lance</em> (or spear or something) in the playtest.</p><p></p><p>Perhaps not for you. But there are some players who look fondly on the days when clerics didn't cast spells at first level. Personally, I'm in favor of a mixed system: most spells are daily resources, but wizards have an encounter power or two they can use, along with some at-will cantrips (as in 4e).</p><p></p><p>I expect that this will be factored into the nerfing of high-level spells. It doesn't much matter if you can cast spells all day if you're casting <em>magic missile</em> each time. </p><p> </p><p>In previous editions (2e, at least), casting spells all day was far less of an issue than in 3e for a few reasons. First of all, creatures were more likely to make their saves (no scaling save DCs), so your spell slots were likely to be wasted. Second of all, it was far more difficult to cast a spell in combat (a single point of damage causes the spell to fail and spells have long initiative counts). Third of all, many of the powerful spells had built-in limiters (costly material components and nasty side-effects like system shock). Fourthly, a wizard didn't get to choose his spells (as far as I am aware), and purchasing them to copy in his spellbook them was up to DM fiat. Finally, wizards were always in danger in combat and leveled more slowly than other classes (two strikes since they accumulated their lowly d4 HD less quickly than fighters would get their d10 HD), meaning that they were less likely to survive to higher levels, meaning the problem was less likely to creep up in gameplay.</p><p> </p><p>In short, wizards being overpowered is a relatively new phenomenon. I feel that the developers learned the wrong lesson when making 4e. Hopefully they won't make it again.</p></blockquote><p></p>
[QUOTE="B.T., post: 5884922, member: 84465"] I'm pretty sure that they've confirmed at-will powers for wizards with the [i]burning lance[/i] (or spear or something) in the playtest. Perhaps not for you. But there are some players who look fondly on the days when clerics didn't cast spells at first level. Personally, I'm in favor of a mixed system: most spells are daily resources, but wizards have an encounter power or two they can use, along with some at-will cantrips (as in 4e). I expect that this will be factored into the nerfing of high-level spells. It doesn't much matter if you can cast spells all day if you're casting [i]magic missile[/i] each time. In previous editions (2e, at least), casting spells all day was far less of an issue than in 3e for a few reasons. First of all, creatures were more likely to make their saves (no scaling save DCs), so your spell slots were likely to be wasted. Second of all, it was far more difficult to cast a spell in combat (a single point of damage causes the spell to fail and spells have long initiative counts). Third of all, many of the powerful spells had built-in limiters (costly material components and nasty side-effects like system shock). Fourthly, a wizard didn't get to choose his spells (as far as I am aware), and purchasing them to copy in his spellbook them was up to DM fiat. Finally, wizards were always in danger in combat and leveled more slowly than other classes (two strikes since they accumulated their lowly d4 HD less quickly than fighters would get their d10 HD), meaning that they were less likely to survive to higher levels, meaning the problem was less likely to creep up in gameplay. In short, wizards being overpowered is a relatively new phenomenon. I feel that the developers learned the wrong lesson when making 4e. Hopefully they won't make it again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making Vancian Casting More "Linear" and Less "Quadratic"
Top