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General Tabletop Discussion
*Pathfinder & Starfinder
Making Vancian Casting More "Linear" and Less "Quadratic"
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<blockquote data-quote="FireLance" data-source="post: 5884962" data-attributes="member: 3424"><p>The "quadratic wizards" problem basically boils down to the following issues:</p><p></p><p>1. As a spellcaster gains levels, he gets more spells.</p><p>2. As a spellcaster gains levels, he gets access to more powerful spells (e.g. <em>burning hands</em> at 1st, <em>fireball</em> at 5th, <em>meteor swarm</em> at 17th).</p><p>3. As a spellcaster gains levels, his existing spells also get more powerful (e.g. at 5th level, <em>fireball</em> does 5d6 damage; at 10th level, it does 10d6 damage).</p><p></p><p>4e scaled down [1] and [3], and gave martial characters the equivalent of [2]. </p><p></p><p>Based on what I've read in Legends and Lore and the supposedly leaked playtests, I think the scaling down of [1] and [3] will remain in 5e, although using a slightly different approach from 4e. Spell power will be tied to spell level instead of caster level (as with 4e), and spellcasters must trade off uses per day with power. In other words, a spellcaster can walk around with a few very powerful spells, or he can have a larger number of weaker spells. </p><p></p><p>In other words, if a spellcaster chooses more lower-level spells, he will be able to use them more often, but they will also be closer in power to the at-will attacks of a martial character of the same level. </p><p></p><p>I doubt we will ever see the return of the 20th-level spellcaster with 36 spells - four of each level from 1 to 9. Instead, I think we will have something along the lines of a 20th level spellcaster who can choose to have 4 9th-level spells or 32 3rd-level spells, with an at-will attack from a 20th-level fighter at approximately the same power as a 3rd-level spell.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5884962, member: 3424"] The "quadratic wizards" problem basically boils down to the following issues: 1. As a spellcaster gains levels, he gets more spells. 2. As a spellcaster gains levels, he gets access to more powerful spells (e.g. [I]burning hands[/I] at 1st, [I]fireball[/I] at 5th, [I]meteor swarm[/I] at 17th). 3. As a spellcaster gains levels, his existing spells also get more powerful (e.g. at 5th level, [I]fireball[/I] does 5d6 damage; at 10th level, it does 10d6 damage). 4e scaled down [1] and [3], and gave martial characters the equivalent of [2]. Based on what I've read in Legends and Lore and the supposedly leaked playtests, I think the scaling down of [1] and [3] will remain in 5e, although using a slightly different approach from 4e. Spell power will be tied to spell level instead of caster level (as with 4e), and spellcasters must trade off uses per day with power. In other words, a spellcaster can walk around with a few very powerful spells, or he can have a larger number of weaker spells. In other words, if a spellcaster chooses more lower-level spells, he will be able to use them more often, but they will also be closer in power to the at-will attacks of a martial character of the same level. I doubt we will ever see the return of the 20th-level spellcaster with 36 spells - four of each level from 1 to 9. Instead, I think we will have something along the lines of a 20th level spellcaster who can choose to have 4 9th-level spells or 32 3rd-level spells, with an at-will attack from a 20th-level fighter at approximately the same power as a 3rd-level spell. [/QUOTE]
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Making Vancian Casting More "Linear" and Less "Quadratic"
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