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General Tabletop Discussion
*Pathfinder & Starfinder
Making Vancian Casting More "Linear" and Less "Quadratic"
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<blockquote data-quote="dkyle" data-source="post: 5885418" data-attributes="member: 70707"><p>Walking around unprepared for battle, assuming you'll have 5 minutes to prepare before any battle, sounds like a pretty big risk to me. Not seeing what the problem is here.</p><p></p><p>And again, it's <em>two spells</em>, at most. Those per-day higher level spells are still the bigger guns.</p><p></p><p></p><p></p><p>I'm assuming that stuff like Knock is going into the Ritual system, that they've said they'll have.</p><p></p><p>If necessary, I'd restrict the spells that can be memorized as "encounter" to spells which typically wouldn't be useful if you had to wait 5 minutes to swap them out.</p><p></p><p></p><p></p><p>It's (up to) two slots, for low level spells. Next to (up to) 6 daily slots for higher level spells. Your summary is disingenuous. It's not everything.</p><p></p><p></p><p></p><p>I couldn't care less how long a design failure has "existed".</p><p></p><p></p><p></p><p>I'm assuming that low level spells could be memorized into higher level slots, so it's not like the Wizard is actually losing anything as they level; just gaining more options for what their spells can be.</p><p></p><p>Would you be OK with a Wizard that has 1 1st level spell at level 1, and gains only a single spell slot at odd levels (up to 17), at a new spell level? That would mean 9 spell slot at high level. To me, many more slots than that, and we're back to ridiculous numbers.</p><p></p><p>Not being able to remove lower level slots is a huge design constraint, and makes it extremely difficult to have progression through 9 spell levels, without having excessive progression in number of slots. I'm not sure why the constraint is necessary.</p><p></p><p></p><p></p><p>Yet changing the time it takes to rest means the definition of "Rest" changed? Seems to me, the change of how Casting worked in 3.X is at least as impactful as allowing for a few short-Rest spells.</p></blockquote><p></p>
[QUOTE="dkyle, post: 5885418, member: 70707"] Walking around unprepared for battle, assuming you'll have 5 minutes to prepare before any battle, sounds like a pretty big risk to me. Not seeing what the problem is here. And again, it's [i]two spells[/i], at most. Those per-day higher level spells are still the bigger guns. I'm assuming that stuff like Knock is going into the Ritual system, that they've said they'll have. If necessary, I'd restrict the spells that can be memorized as "encounter" to spells which typically wouldn't be useful if you had to wait 5 minutes to swap them out. It's (up to) two slots, for low level spells. Next to (up to) 6 daily slots for higher level spells. Your summary is disingenuous. It's not everything. I couldn't care less how long a design failure has "existed". I'm assuming that low level spells could be memorized into higher level slots, so it's not like the Wizard is actually losing anything as they level; just gaining more options for what their spells can be. Would you be OK with a Wizard that has 1 1st level spell at level 1, and gains only a single spell slot at odd levels (up to 17), at a new spell level? That would mean 9 spell slot at high level. To me, many more slots than that, and we're back to ridiculous numbers. Not being able to remove lower level slots is a huge design constraint, and makes it extremely difficult to have progression through 9 spell levels, without having excessive progression in number of slots. I'm not sure why the constraint is necessary. Yet changing the time it takes to rest means the definition of "Rest" changed? Seems to me, the change of how Casting worked in 3.X is at least as impactful as allowing for a few short-Rest spells. [/QUOTE]
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Making Vancian Casting More "Linear" and Less "Quadratic"
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