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General Tabletop Discussion
*Pathfinder & Starfinder
Making Vancian Casting More "Linear" and Less "Quadratic"
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<blockquote data-quote="Janaxstrus" data-source="post: 5885478" data-attributes="member: 3201"><p>No, I wouldn't be ok with 9 spells. Would you be ok with a fighter who can only swing his sword 9 times in a day?</p><p>If you change spells so that they don't scale with level, it effectively makes low level spells less effective. Magic Missle in a 1st level slot - 1d4+1 </p><p>Is that going to break the game if the wizard has 5 of those memorized? No.</p><p>2nd level invisibility - You receive a +20 to hide for 1 minute. (Assuming it's scaling with the slot, I would make 3rd level a "true" invis) Will that break the game? Probably not.</p><p></p><p>What it does do, however, is make the wizard feel like a wizard. "I have these magic things I can do!" Giving them "Firelance" all day makes them a warlock or a reflavored crossbow. If a 20th level wizard has 4 1st level slots with 1d4+1 magic missiles, who cares. If he has an endure elements? Great. It doesn't scale with level anyway, and it's a nice flavor spell.</p><p></p><p> </p><p>Why do they need fewer spells? Because in 3rd edition, a 3rd level fireball did 10d6 at 10th level. A Cone of Cold scaled to 15d6, though the slot never changed. Will it really be a game changer in 5th if the wizard has 3 5d6 fireballs in his 3rd level slots? Not even a little. After save that's likely 8-9pts of damage. Whoopty do.</p><p></p><p></p><p></p><p>Rest isn't changing, you are wanting to change how memorizing spells work. AKA, you have X slots which means memorizing X spells. Not You have X slots, which you can then spend 5 minutes rememorizing, giving you X+Y spells for the day.</p><p></p><p>In 3rd edition you could already memorize a spell in 15 minutes during a rest....IF you left the slot open to do so. You didn't get extras to refresh. It's reskinned encounter powers, and it's not that subtle.</p></blockquote><p></p>
[QUOTE="Janaxstrus, post: 5885478, member: 3201"] No, I wouldn't be ok with 9 spells. Would you be ok with a fighter who can only swing his sword 9 times in a day? If you change spells so that they don't scale with level, it effectively makes low level spells less effective. Magic Missle in a 1st level slot - 1d4+1 Is that going to break the game if the wizard has 5 of those memorized? No. 2nd level invisibility - You receive a +20 to hide for 1 minute. (Assuming it's scaling with the slot, I would make 3rd level a "true" invis) Will that break the game? Probably not. What it does do, however, is make the wizard feel like a wizard. "I have these magic things I can do!" Giving them "Firelance" all day makes them a warlock or a reflavored crossbow. If a 20th level wizard has 4 1st level slots with 1d4+1 magic missiles, who cares. If he has an endure elements? Great. It doesn't scale with level anyway, and it's a nice flavor spell. Why do they need fewer spells? Because in 3rd edition, a 3rd level fireball did 10d6 at 10th level. A Cone of Cold scaled to 15d6, though the slot never changed. Will it really be a game changer in 5th if the wizard has 3 5d6 fireballs in his 3rd level slots? Not even a little. After save that's likely 8-9pts of damage. Whoopty do. Rest isn't changing, you are wanting to change how memorizing spells work. AKA, you have X slots which means memorizing X spells. Not You have X slots, which you can then spend 5 minutes rememorizing, giving you X+Y spells for the day. In 3rd edition you could already memorize a spell in 15 minutes during a rest....IF you left the slot open to do so. You didn't get extras to refresh. It's reskinned encounter powers, and it's not that subtle. [/QUOTE]
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Making Vancian Casting More "Linear" and Less "Quadratic"
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