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General Tabletop Discussion
*Pathfinder & Starfinder
Making Vancian Casting More "Linear" and Less "Quadratic"
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<blockquote data-quote="Janaxstrus" data-source="post: 5885585" data-attributes="member: 3201"><p>so...just like healing surges. A "resource" to manage. When you are out of rests, you are done for the day, just like in 4e you are done when you are low on healing surges. Not interested.</p><p></p><p></p><p></p><p></p><p></p><p>Ok, so if I'm playing a game that is actually heavy on role playing, and not just combat and only intend to have 2 or 3 FIGHTS all day, I have to make them insane, because they will be completely full when they hit those 2 or 3 fights. </p><p>Contrary to the tactical nature of some games, MANY people do have roleplaying encounters, where no spells will be used.</p><p>So I now need to plan for 10-12 encounters a day, instead of the 3-4 I want to have. </p><p></p><p>Again, no thanks.</p></blockquote><p></p>
[QUOTE="Janaxstrus, post: 5885585, member: 3201"] so...just like healing surges. A "resource" to manage. When you are out of rests, you are done for the day, just like in 4e you are done when you are low on healing surges. Not interested. Ok, so if I'm playing a game that is actually heavy on role playing, and not just combat and only intend to have 2 or 3 FIGHTS all day, I have to make them insane, because they will be completely full when they hit those 2 or 3 fights. Contrary to the tactical nature of some games, MANY people do have roleplaying encounters, where no spells will be used. So I now need to plan for 10-12 encounters a day, instead of the 3-4 I want to have. Again, no thanks. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making Vancian Casting More "Linear" and Less "Quadratic"
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