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General Tabletop Discussion
*Pathfinder & Starfinder
Making Vancian Casting More "Linear" and Less "Quadratic"
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<blockquote data-quote="MortalPlague" data-source="post: 5885819" data-attributes="member: 62721"><p>Despite all the hate this idea's received, I think it's a great way to change things up.</p><p></p><p>A couple of relevant points here:</p><p></p><ul> <li data-xf-list-type="ul">First off, it's a different way for a wizard to gain power. As was mentioned earlier, they gain spell slots, spell levels, and spell power at the same time. This feeds the quadratic wizard problem. Gaining a new, different sort of 'spell slot' is a great way to change it up. Call it 'Spell Mastery'; they've gained enough familiarity with lower level magic to work with it more quickly.</li> <li data-xf-list-type="ul">Secondly, this doesn't change the front end of the wizard class in a big way. His big guns are still his highest level spells. I believe the way dkyle had the chart arranged, the new slots only came in at level five. At fifth level, the wizard has fireball, has lightning bolt, and a whole host of potent game changers. He also has things like scorching rays or acid arrow to complement his big guns. He's not using magic missile until he's run out of the others. So the high level spells are still the ones that really matter.</li> <li data-xf-list-type="ul">Refreshing the use of lower level spells are a great way to make them useful without boosting their power in a big way. As was mentioned earlier, scaling spell power is a huge part of the quadratic wizard issue.</li> </ul><p></p><p>I just don't see a problem with a wizard at 5th level being able to change a couple of spells after a short rest. It would really add to the versatility of a wizard if he could make choices throughout the day, instead of right at the beginning. You would never, for instance, have him turn a corner, see a spider, and go, "Oh, let me arm my poison resistance spells". He wouldn't have time. But you might have the wizard come around a corner and see a library, and say "Oh, let me arm tongues so I can read these languages.".</p><p></p><p>Suspicions could be acted upon; the ranger detects an acrid smell in the air ahead? The wizard can take a moment to pore through his tomes and select an acid resistance spell. The rogue finds a guard post? The wizard casts invisibility on the rogue. Little things like that don't upset the balance of the party, but they make a wizard more useful in a wide variety of circumstances.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5885819, member: 62721"] Despite all the hate this idea's received, I think it's a great way to change things up. A couple of relevant points here: [LIST] [*]First off, it's a different way for a wizard to gain power. As was mentioned earlier, they gain spell slots, spell levels, and spell power at the same time. This feeds the quadratic wizard problem. Gaining a new, different sort of 'spell slot' is a great way to change it up. Call it 'Spell Mastery'; they've gained enough familiarity with lower level magic to work with it more quickly. [*]Secondly, this doesn't change the front end of the wizard class in a big way. His big guns are still his highest level spells. I believe the way dkyle had the chart arranged, the new slots only came in at level five. At fifth level, the wizard has fireball, has lightning bolt, and a whole host of potent game changers. He also has things like scorching rays or acid arrow to complement his big guns. He's not using magic missile until he's run out of the others. So the high level spells are still the ones that really matter. [*]Refreshing the use of lower level spells are a great way to make them useful without boosting their power in a big way. As was mentioned earlier, scaling spell power is a huge part of the quadratic wizard issue. [/LIST] I just don't see a problem with a wizard at 5th level being able to change a couple of spells after a short rest. It would really add to the versatility of a wizard if he could make choices throughout the day, instead of right at the beginning. You would never, for instance, have him turn a corner, see a spider, and go, "Oh, let me arm my poison resistance spells". He wouldn't have time. But you might have the wizard come around a corner and see a library, and say "Oh, let me arm tongues so I can read these languages.". Suspicions could be acted upon; the ranger detects an acrid smell in the air ahead? The wizard can take a moment to pore through his tomes and select an acid resistance spell. The rogue finds a guard post? The wizard casts invisibility on the rogue. Little things like that don't upset the balance of the party, but they make a wizard more useful in a wide variety of circumstances. [/QUOTE]
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Making Vancian Casting More "Linear" and Less "Quadratic"
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