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General Tabletop Discussion
*Pathfinder & Starfinder
Making Vancian Casting More "Linear" and Less "Quadratic"
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<blockquote data-quote="Blackwarder" data-source="post: 5887389" data-attributes="member: 6688285"><p>Easy, the DMG should have different methods for getting new spells, it could be only from scrolls and other spell books all the way to automatically getting new spells at the player choice every time he levels up.</p><p></p><p>Personally, I'm in favor of letting the wizard (or sorcorer) roll on the spell table to generate a random new spell and all the rest being found in the game from scrolls and spellbooks with a chance to learn new spells.</p><p></p><p>I think the biggest problem is with devin spells, mainly because a divine caster got access to all the spells in each level, personally I think that the number of spells available to each cleric should be limited and not all the spells in that spell level.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 5887389, member: 6688285"] Easy, the DMG should have different methods for getting new spells, it could be only from scrolls and other spell books all the way to automatically getting new spells at the player choice every time he levels up. Personally, I'm in favor of letting the wizard (or sorcorer) roll on the spell table to generate a random new spell and all the rest being found in the game from scrolls and spellbooks with a chance to learn new spells. I think the biggest problem is with devin spells, mainly because a divine caster got access to all the spells in each level, personally I think that the number of spells available to each cleric should be limited and not all the spells in that spell level. Warder [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making Vancian Casting More "Linear" and Less "Quadratic"
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