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General Tabletop Discussion
*Pathfinder & Starfinder
Making Vancian Casting More "Linear" and Less "Quadratic"
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<blockquote data-quote="Zustiur" data-source="post: 5887625" data-attributes="member: 1544"><p>This is a key point.</p><p>Are we making DND here, or are we making a game to attract newbies?</p><p>I believe the goal is to do the former.</p><p></p><p>Like it or not; Vancian is in.</p><p>The question is how to make it less quadratic.</p><p>How do you take the fire and forget spell mechanic, and make its resulting power linear, rather than quadratic? There ARE ways.</p><p></p><p>I see no problem with slowing down the spell progression of 3E. For example, you might gain a new spell level every 3 class levels, rather than every 2. This also has a benefit of pushing spell levels up past 20th class level. Thus making the 'epic levels' of 3E not feel as odd because the progression won't stop quite so suddenly. <em>And it comes with a potentially hidden benefit.</em> If the PHB1 only goes up to 20th level, that means we can drop 8th and 9th level spells from PHB1, thus leaving more room for something other than spells.</p><p></p><p>Another potential solution is to reduce the number of spells per day that a wizard might have at high levels. Picking a random number for my example: If the wizard only ever has 15 spells memorized, but they move up the spell level tree as he levels up, he will have much less power over-all. To ensure that low level spells are still available, state they you can always memorize a lower level spell in a higher level spell slot.</p><p></p><p>And of course, there's the question of reducing or eliminating the caster level issue by removing the 1d6 per caster level stuff. If fireball always does 5d6 damage, then being able to cast 10 of them at high level isn't quite as devastating.</p><p></p><p>Finally there's the question of re-organizing the spell charts. Aside from Magic Missile and maybe Fireball, I'm not really fixed on any particular spell being any particular level. Therefore things like invisibility and fly could easily be pushed up to a higher spell level without upsetting me. I obviously cannot speak for everyone, but I for one am much happier with reallocating spells across levels than I am with removing spell slots or instituting encounter powers etc.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 5887625, member: 1544"] This is a key point. Are we making DND here, or are we making a game to attract newbies? I believe the goal is to do the former. Like it or not; Vancian is in. The question is how to make it less quadratic. How do you take the fire and forget spell mechanic, and make its resulting power linear, rather than quadratic? There ARE ways. I see no problem with slowing down the spell progression of 3E. For example, you might gain a new spell level every 3 class levels, rather than every 2. This also has a benefit of pushing spell levels up past 20th class level. Thus making the 'epic levels' of 3E not feel as odd because the progression won't stop quite so suddenly. [I]And it comes with a potentially hidden benefit.[/I] If the PHB1 only goes up to 20th level, that means we can drop 8th and 9th level spells from PHB1, thus leaving more room for something other than spells. Another potential solution is to reduce the number of spells per day that a wizard might have at high levels. Picking a random number for my example: If the wizard only ever has 15 spells memorized, but they move up the spell level tree as he levels up, he will have much less power over-all. To ensure that low level spells are still available, state they you can always memorize a lower level spell in a higher level spell slot. And of course, there's the question of reducing or eliminating the caster level issue by removing the 1d6 per caster level stuff. If fireball always does 5d6 damage, then being able to cast 10 of them at high level isn't quite as devastating. Finally there's the question of re-organizing the spell charts. Aside from Magic Missile and maybe Fireball, I'm not really fixed on any particular spell being any particular level. Therefore things like invisibility and fly could easily be pushed up to a higher spell level without upsetting me. I obviously cannot speak for everyone, but I for one am much happier with reallocating spells across levels than I am with removing spell slots or instituting encounter powers etc. [/QUOTE]
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Making Vancian Casting More "Linear" and Less "Quadratic"
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