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Making Wilderness adventures more interesting
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<blockquote data-quote="Uller" data-source="post: 7130203" data-attributes="member: 413"><p>That's what I'm doing. I chose some encounters randomly from the OotA random encounters table. I chose some from it and I chose some from some other sources. Some encounters play on each other and some play on the places the party needs to rest.</p><p></p><p>My OotA players, please don't read the spoiler block...</p><p></p><p>[sblock]</p><p>For instance, they are making toward the duergar city of Gracklstugh. One of the encounters is with several duergar. There is also an aquatic troll, a green hag and some terrain difficulties. </p><p></p><p>So, they will encounter the duergar first. The duergar would normally be hostile or standoffish. Instead these will be friendly and even offer "advice" on how to get the the locks that represent the next rest area. The reality is they hope the party will encounter the hag and her troll servant that inhabit the approach to the locks in hopes that either the party will slay the hag and her troll and be weakened in the process so the duergar can capture the PCs or the party will weaken the hag to make it easier for the duergar to get past her. The hag will send her troll to try to push the party into a whirlpool so some of them will be killed for food. So this will be hard/difficult encounters in the stretch right before a long rest. Supplies may be lost. NPCs may be killed or captured. Lots of opportunity for some good RP, interaction, exploration and combat.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Uller, post: 7130203, member: 413"] That's what I'm doing. I chose some encounters randomly from the OotA random encounters table. I chose some from it and I chose some from some other sources. Some encounters play on each other and some play on the places the party needs to rest. My OotA players, please don't read the spoiler block... [sblock] For instance, they are making toward the duergar city of Gracklstugh. One of the encounters is with several duergar. There is also an aquatic troll, a green hag and some terrain difficulties. So, they will encounter the duergar first. The duergar would normally be hostile or standoffish. Instead these will be friendly and even offer "advice" on how to get the the locks that represent the next rest area. The reality is they hope the party will encounter the hag and her troll servant that inhabit the approach to the locks in hopes that either the party will slay the hag and her troll and be weakened in the process so the duergar can capture the PCs or the party will weaken the hag to make it easier for the duergar to get past her. The hag will send her troll to try to push the party into a whirlpool so some of them will be killed for food. So this will be hard/difficult encounters in the stretch right before a long rest. Supplies may be lost. NPCs may be killed or captured. Lots of opportunity for some good RP, interaction, exploration and combat. [/sblock] [/QUOTE]
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