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<blockquote data-quote="Uller" data-source="post: 7130331" data-attributes="member: 413"><p>I have not but I'll check it out.</p><p></p><p>I was thinking this could also apply to some non-travel situations. For instance, I served in an infantry company in Iraq. For about 8 months we lived in a small "Joint Security Station". It was basically three houses surrounded by a low wall and watch towers. Each of our platoons would spend a period of time on guard duty in the JSS, then a period of time patrolling then a period of time resting and doing maintenence. I won't give specific lengths but the entire cycle covered many days. It was exhausting. The guard duty days were long hours and weird sleep schedules (and work details around the compound). The patrol time was almost no sleep and conducting missions and patrols. The rest and maintenance time never seemed long enough (I guess maybe we got back HD but not hp?). </p><p></p><p>If you were running a campaign where the party was some sort of combat unit in a war or maybe based at a distant outpost in hostile territory, the same sort of technique could be done. The party could get just a few short rests over a period of several days before being pulled off the line for a long rest that is only partially effective. The DM could then stretch out many encounters over a period of days and weeks. </p><p></p><p>"Your lord-commander orders you to investigate a group of orcs and some larger creatures attacking nearby farmsteads"</p><p></p><p>"Okay. Do we get a long rest first? We're pretty depleted from fighting those waves of goblins that attacked last night."</p><p></p><p>"Nope. The cook offers to cook you a good meal while you get ready to go so you can spend one of your three short rests and then you have to get moving." (again...with apologies to those that think the rules should hard code the adventuring day...it really belongs to the DM to handle encounter pacing and the availability of rests).</p></blockquote><p></p>
[QUOTE="Uller, post: 7130331, member: 413"] I have not but I'll check it out. I was thinking this could also apply to some non-travel situations. For instance, I served in an infantry company in Iraq. For about 8 months we lived in a small "Joint Security Station". It was basically three houses surrounded by a low wall and watch towers. Each of our platoons would spend a period of time on guard duty in the JSS, then a period of time patrolling then a period of time resting and doing maintenence. I won't give specific lengths but the entire cycle covered many days. It was exhausting. The guard duty days were long hours and weird sleep schedules (and work details around the compound). The patrol time was almost no sleep and conducting missions and patrols. The rest and maintenance time never seemed long enough (I guess maybe we got back HD but not hp?). If you were running a campaign where the party was some sort of combat unit in a war or maybe based at a distant outpost in hostile territory, the same sort of technique could be done. The party could get just a few short rests over a period of several days before being pulled off the line for a long rest that is only partially effective. The DM could then stretch out many encounters over a period of days and weeks. "Your lord-commander orders you to investigate a group of orcs and some larger creatures attacking nearby farmsteads" "Okay. Do we get a long rest first? We're pretty depleted from fighting those waves of goblins that attacked last night." "Nope. The cook offers to cook you a good meal while you get ready to go so you can spend one of your three short rests and then you have to get moving." (again...with apologies to those that think the rules should hard code the adventuring day...it really belongs to the DM to handle encounter pacing and the availability of rests). [/QUOTE]
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