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Making Wilderness adventures more interesting
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<blockquote data-quote="Uller" data-source="post: 7131906" data-attributes="member: 413"><p>Because table time is a resource too. I run a table game that averages one or two 4 hour sessions per month and a very slow PbP game. Sometimes the players (and I) just want to get there.</p><p></p><p>Of course there is such a thing as trivial wilderness travel. 10th level PCs travelling on well maintained roads through temperate climate with no prospect of anything remotely challenging happening..."you travel from A to B along road Y. You meet a few traders and farmers along the way. The bandits that occasionally menace travellers in this area are no where to be seen (perhaps your fame has preceded you). You arrive after five days to so-n-so inn, a little weary but otherwise no worse for wear." </p><p></p><p>It's ok to make some things mundane. If everything is world building and interesting then the players quickly get overwhelmed with information and suddenly nothing is interesting.</p></blockquote><p></p>
[QUOTE="Uller, post: 7131906, member: 413"] Because table time is a resource too. I run a table game that averages one or two 4 hour sessions per month and a very slow PbP game. Sometimes the players (and I) just want to get there. Of course there is such a thing as trivial wilderness travel. 10th level PCs travelling on well maintained roads through temperate climate with no prospect of anything remotely challenging happening..."you travel from A to B along road Y. You meet a few traders and farmers along the way. The bandits that occasionally menace travellers in this area are no where to be seen (perhaps your fame has preceded you). You arrive after five days to so-n-so inn, a little weary but otherwise no worse for wear." It's ok to make some things mundane. If everything is world building and interesting then the players quickly get overwhelmed with information and suddenly nothing is interesting. [/QUOTE]
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