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General Tabletop Discussion
*Dungeons & Dragons
Making Wizard, Cleric, and Druid spell memorisation work off the Short Rest
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<blockquote data-quote="Li Shenron" data-source="post: 7120485" data-attributes="member: 1465"><p>Err... are you referring to 5e? Because it's not clear whether by "memorization" you mean <strong>preparation</strong> of spells or available <strong>spell slots</strong>. I would assume you're talking about preparation, but in 5e the spell level is <em>irrelevant</em> when <strong>preparing</strong> spells (you can choose to prepare e.g. only highest-level spells, even tho you won't be able to use lower-level slots), spell level only matters when you are using slots to cast them, and so your limitations to spell levels when preparing spells are new to the game, making your house rule quite complicated...</p><p></p><p>A much simpler house rule could be to allow spellcasters to only <em>partially</em> prepare spells in the morning, and then <em>continue preparation by spending a short rest</em>. Example: a 7th-level Wizard with Int 16 can prepare 10 spells; she chooses to prepare only 5 of them in the morning; later she takes a short rest and prepares 3 more spells; she still has 2 more possible spells to prepare with additional short rests before next morning. This <strong>delayed preparation </strong>idea is something we've already seen in 3e.</p><p></p><p>If your target is to get rid of long rests and just use short rests for everything, and you absolutely don't want to have rules that refer to daily cycles, then you should probably estimate your average amount of short rests available, and divide by that amount the total number of spells normally prepared. So if you estimate ~5 short rests per day in your game, just allow the Wizard above to <em>change </em>2 prepared spells each time she takes a short rest.</p><p></p><p>Just avoid needless complications with spell levels. And don't try to be overly precise, because anyway removing all daily stuff from the game will turn the game balance so much out of whack that it will be pointless to fine-tune anything before you have a better picture about what happens on the larger scale.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7120485, member: 1465"] Err... are you referring to 5e? Because it's not clear whether by "memorization" you mean [B]preparation[/B] of spells or available [B]spell slots[/B]. I would assume you're talking about preparation, but in 5e the spell level is [I]irrelevant[/I] when [B]preparing[/B] spells (you can choose to prepare e.g. only highest-level spells, even tho you won't be able to use lower-level slots), spell level only matters when you are using slots to cast them, and so your limitations to spell levels when preparing spells are new to the game, making your house rule quite complicated... A much simpler house rule could be to allow spellcasters to only [I]partially[/I] prepare spells in the morning, and then [I]continue preparation by spending a short rest[/I]. Example: a 7th-level Wizard with Int 16 can prepare 10 spells; she chooses to prepare only 5 of them in the morning; later she takes a short rest and prepares 3 more spells; she still has 2 more possible spells to prepare with additional short rests before next morning. This [B]delayed preparation [/B]idea is something we've already seen in 3e. If your target is to get rid of long rests and just use short rests for everything, and you absolutely don't want to have rules that refer to daily cycles, then you should probably estimate your average amount of short rests available, and divide by that amount the total number of spells normally prepared. So if you estimate ~5 short rests per day in your game, just allow the Wizard above to [I]change [/I]2 prepared spells each time she takes a short rest. Just avoid needless complications with spell levels. And don't try to be overly precise, because anyway removing all daily stuff from the game will turn the game balance so much out of whack that it will be pointless to fine-tune anything before you have a better picture about what happens on the larger scale. [/QUOTE]
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Making Wizard, Cleric, and Druid spell memorisation work off the Short Rest
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