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Making Your Characters Unique
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<blockquote data-quote="Claudius Gaius" data-source="post: 3939643" data-attributes="member: 57946"><p>I've seen quite a lot of characters who apparently did just pop into existence, especially when someone wanted to replace a character they'd gotten killed, retired, or decided that they didn't like any more, and wanted to bring in an 14'th level barbarian warlord-hero whom somehow no one had ever heard of before.</p><p></p><p>As far as "what do I do to make the character unique, memorable, different from the other bazillion rangers that grewup in the wilderness because their parents died while they were young" - well, I try to make each backstory unique and different: I don't think I can provide you with a general rule for making things unique other than "do so" "or use lots of random stuff". It sort of seems like any such rule would be a contradiction in terms.</p><p></p><p>As far as making the characters abilities unique goes, that's why we use point-buy systems. You want a unique talent, unusual speciality derived from your background, training in some weird discipline, or other bizarre feature? Just go ahead and buy it. I haven't seen a "generic" character in years. </p><p></p><p>If you want some rules, Eclipse (shareware version linked in the sig) has a section on personality traits and their mechanical impact on the game, motivations, personality profiles, and discriptions (physical, mental, social, and historical elements, as well as current affairs). </p><p></p><p>Are you simply asking for some elements that have been used to make a character unique? That would be a very, very, long list.</p></blockquote><p></p>
[QUOTE="Claudius Gaius, post: 3939643, member: 57946"] I've seen quite a lot of characters who apparently did just pop into existence, especially when someone wanted to replace a character they'd gotten killed, retired, or decided that they didn't like any more, and wanted to bring in an 14'th level barbarian warlord-hero whom somehow no one had ever heard of before. As far as "what do I do to make the character unique, memorable, different from the other bazillion rangers that grewup in the wilderness because their parents died while they were young" - well, I try to make each backstory unique and different: I don't think I can provide you with a general rule for making things unique other than "do so" "or use lots of random stuff". It sort of seems like any such rule would be a contradiction in terms. As far as making the characters abilities unique goes, that's why we use point-buy systems. You want a unique talent, unusual speciality derived from your background, training in some weird discipline, or other bizarre feature? Just go ahead and buy it. I haven't seen a "generic" character in years. If you want some rules, Eclipse (shareware version linked in the sig) has a section on personality traits and their mechanical impact on the game, motivations, personality profiles, and discriptions (physical, mental, social, and historical elements, as well as current affairs). Are you simply asking for some elements that have been used to make a character unique? That would be a very, very, long list. [/QUOTE]
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