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Making Your Characters Unique
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<blockquote data-quote="Doug McCrae" data-source="post: 3940132" data-attributes="member: 21169"><p>There are so many splats for 3e now I can make an unusual PC (for my group, not world-wide) by going to the outer reaches of the rules. I'm planning a hadozee (Stormwrack) warblade (Tome of Battle) for my next char. Other options include a kenku (MM3) swordsage (ToB) or a warforged (MM3) psion (XPH).</p><p></p><p>In the past we've used monstrous races from Savage Species, such as drider, stone giant and air elemental quite a bit for an exotic flavor.</p><p></p><p>I did something similar to the brewer bit with a Planescape PC, a human favoured soul called Gustav Baker (guess what his useless profession was?) but tbh he was one of my less successful creations, not colourful, flavourful or interesting enough for my taste.</p><p></p><p>My two best recent characters were both NPCs in an Eberron game I run. Sirri is a redheaded halfling theatrical and adventurers agent in Sharn. She had 12 children and was heavily pregnant when the PCs first met her. Possessing a strong cockney accent (a bad impression of Eliza Doolittle), she was mercenary, persuasive, quite vain, concerned with propriety (or the semblance of it) and flirted a bit with charismatic males.</p><p></p><p>I guess the concept was basically a cockney wideboy/matriarch but somehow making her a halfling plus all the kids and the preggers bit made it unique and interesting to me.</p><p></p><p>Lady Winter d'Cannith is an artificer who was secretly an Emerald Claw agent, revealed partway thru the game, a long time foe of the PCs. Very smart, mostly humourless, dedicated, ruthless. What really made this char for me was her appearance. She had been permanently burned by something (I never decided what) in the past and covered half her face with a steel mask. One of her hands had been replaced with a steel version. She had a pet, a white wolf construct called Frost. Basically a pulp villain, like a 40s comicbook nazi.</p><p></p><p>So really, not unique at all. But pretty damn cool.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 3940132, member: 21169"] There are so many splats for 3e now I can make an unusual PC (for my group, not world-wide) by going to the outer reaches of the rules. I'm planning a hadozee (Stormwrack) warblade (Tome of Battle) for my next char. Other options include a kenku (MM3) swordsage (ToB) or a warforged (MM3) psion (XPH). In the past we've used monstrous races from Savage Species, such as drider, stone giant and air elemental quite a bit for an exotic flavor. I did something similar to the brewer bit with a Planescape PC, a human favoured soul called Gustav Baker (guess what his useless profession was?) but tbh he was one of my less successful creations, not colourful, flavourful or interesting enough for my taste. My two best recent characters were both NPCs in an Eberron game I run. Sirri is a redheaded halfling theatrical and adventurers agent in Sharn. She had 12 children and was heavily pregnant when the PCs first met her. Possessing a strong cockney accent (a bad impression of Eliza Doolittle), she was mercenary, persuasive, quite vain, concerned with propriety (or the semblance of it) and flirted a bit with charismatic males. I guess the concept was basically a cockney wideboy/matriarch but somehow making her a halfling plus all the kids and the preggers bit made it unique and interesting to me. Lady Winter d'Cannith is an artificer who was secretly an Emerald Claw agent, revealed partway thru the game, a long time foe of the PCs. Very smart, mostly humourless, dedicated, ruthless. What really made this char for me was her appearance. She had been permanently burned by something (I never decided what) in the past and covered half her face with a steel mask. One of her hands had been replaced with a steel version. She had a pet, a white wolf construct called Frost. Basically a pulp villain, like a 40s comicbook nazi. So really, not unique at all. But pretty damn cool. [/QUOTE]
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