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<blockquote data-quote="Odhanan" data-source="post: 3940362" data-attributes="member: 12324"><p>I give them weaknesses that show up during the game. A Knight disgusted with the butchery of war. A Fallen Paladin, still good but who defies the dogma of the established religion. An alcoholic cleric. A dwarf who becomes druid to experience the full nature of the cosmos and not only what is carved of stone and metals. A devil with a first taste of freedom that turns him Chaotic. </p><p></p><p>Anything that goes against the base concept, and yet blends with it to give volume to the personality and make it somehow believable, while providing potential hooks for interactions with PCs, NPCs and events in the game. Something that shows during role-playing. If it remains internal and isn't expressed through various in-game interactions, it's not worth the trouble.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 3940362, member: 12324"] I give them weaknesses that show up during the game. A Knight disgusted with the butchery of war. A Fallen Paladin, still good but who defies the dogma of the established religion. An alcoholic cleric. A dwarf who becomes druid to experience the full nature of the cosmos and not only what is carved of stone and metals. A devil with a first taste of freedom that turns him Chaotic. Anything that goes against the base concept, and yet blends with it to give volume to the personality and make it somehow believable, while providing potential hooks for interactions with PCs, NPCs and events in the game. Something that shows during role-playing. If it remains internal and isn't expressed through various in-game interactions, it's not worth the trouble. [/QUOTE]
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