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<blockquote data-quote="Mark Chance" data-source="post: 5013420" data-attributes="member: 2795"><p>Getting rid of them entirely also cuts down on the hemming and hawing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The number one metagaming offense I see every time I play is square counting prior to acting. This slows the game down and ends up making things look more like checkers than an RPG. (IMO, of course.) I want to eliminate as much square counting as possible. Losing AoO will go a long way toward that goal.</p><p></p><p>What I've not decided on is how to speed up those square-counting spellcasters. I'm beyond tired of the oh-so-precisely placed <em>fireball</em> that maximizes damage to the monsters while amazingly leaving those front line characters intact.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5013420, member: 2795"] Getting rid of them entirely also cuts down on the hemming and hawing. :) The number one metagaming offense I see every time I play is square counting prior to acting. This slows the game down and ends up making things look more like checkers than an RPG. (IMO, of course.) I want to eliminate as much square counting as possible. Losing AoO will go a long way toward that goal. What I've not decided on is how to speed up those square-counting spellcasters. I'm beyond tired of the oh-so-precisely placed [i]fireball[/i] that maximizes damage to the monsters while amazingly leaving those front line characters intact. [/QUOTE]
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