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Making your own power cards
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<blockquote data-quote="Booka" data-source="post: 4357513" data-attributes="member: 68860"><p>Hi all</p><p></p><p>Long time reader, first time writer, just because i'm madly in love with those powercards.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I decided to use randolphs set, because of those fancy pictures.</p><p></p><p>I had to change some fonts and stuff (this MatrixBoldSmallCaps font has no "+", strange, maybe someone can help?) but alll credit goes to randolph.</p><p></p><p>In play I saw more potential, so I created cards for magic items as well (someone here had the great idea).</p><p></p><p>Those solo and elite monster now have a whole deck of different magic items and I let the players draw two or three (depends on monster). I know its a little "gamey" as someone said, put just look into the face of my players just before they draw and after one of them received something valuable. </p><p></p><p>For the session tomorrow i have prepared cards for the Player Characters to visually show initiative order and for me to have some player stats handy. This makes ready and delay actions quite easy, I suppose.</p><p></p><p>Thanks to all of you and please excuse my bad english</p></blockquote><p></p>
[QUOTE="Booka, post: 4357513, member: 68860"] Hi all Long time reader, first time writer, just because i'm madly in love with those powercards.:D I decided to use randolphs set, because of those fancy pictures. I had to change some fonts and stuff (this MatrixBoldSmallCaps font has no "+", strange, maybe someone can help?) but alll credit goes to randolph. In play I saw more potential, so I created cards for magic items as well (someone here had the great idea). Those solo and elite monster now have a whole deck of different magic items and I let the players draw two or three (depends on monster). I know its a little "gamey" as someone said, put just look into the face of my players just before they draw and after one of them received something valuable. For the session tomorrow i have prepared cards for the Player Characters to visually show initiative order and for me to have some player stats handy. This makes ready and delay actions quite easy, I suppose. Thanks to all of you and please excuse my bad english [/QUOTE]
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