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Making your own power cards
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<blockquote data-quote="Magus Coeruleus" data-source="post: 4399116" data-attributes="member: 1704"><p>Using Grandpa's templates as a start, I made just a few condition cards. Pretty plain, although for total defense I found a simple black on white line art image of a shield and for that card put the text (+2 to all defenses until the start of your next turn) inside the shield. I think it would be great to have icons like Grandpa has created for use with his power and item cards, although probably much larger in this context. G, how did you go about making your icons? I can't imagine how to make anything look as good as them but I was at least trying to think of what they should look like, e.g.:</p><p></p><p>Dazed: head with stars around</p><p>Stunned: head with concentric arcs radiating from its left and right sides</p><p>Prone: just a typical person icon but horizontal</p><p></p><p>Ones for ongoing damage would be great, too. I made a Giant Oil Beetle monster (conversion from OD&D) and its Blistering Spray causes ongoing acid damage and a penalty to attack rolls (save ends) so I made a card for that and gave it to affected players to remind them of the penalty, when to take the damage, and when to save. When they saved, they handed back the card. Worked very well, but I wish I could create a nice sylized icon of a hand with blisters on it for that <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I made some magic item cards using Grandpa's templates, too, but I preferred significantly bumping up the font size because it's so tiny otherwise and there's not too much text for what I needed. These were GREAT for potions of healing because it FORCED clarity on exactly who had which potions. No problem of someone assuming someone else has it or not writing it down or two people writing it down because each thinks he has it. I put the cards down --> they decide --> whoever has the card has the friggin potion <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> When it's used, I'm given the card back. Even if you don't care for cards for other items (weapons might just go on a char sheet if they're not going to be traded around), I think they're still great for potions.</p></blockquote><p></p>
[QUOTE="Magus Coeruleus, post: 4399116, member: 1704"] Using Grandpa's templates as a start, I made just a few condition cards. Pretty plain, although for total defense I found a simple black on white line art image of a shield and for that card put the text (+2 to all defenses until the start of your next turn) inside the shield. I think it would be great to have icons like Grandpa has created for use with his power and item cards, although probably much larger in this context. G, how did you go about making your icons? I can't imagine how to make anything look as good as them but I was at least trying to think of what they should look like, e.g.: Dazed: head with stars around Stunned: head with concentric arcs radiating from its left and right sides Prone: just a typical person icon but horizontal Ones for ongoing damage would be great, too. I made a Giant Oil Beetle monster (conversion from OD&D) and its Blistering Spray causes ongoing acid damage and a penalty to attack rolls (save ends) so I made a card for that and gave it to affected players to remind them of the penalty, when to take the damage, and when to save. When they saved, they handed back the card. Worked very well, but I wish I could create a nice sylized icon of a hand with blisters on it for that :) I made some magic item cards using Grandpa's templates, too, but I preferred significantly bumping up the font size because it's so tiny otherwise and there's not too much text for what I needed. These were GREAT for potions of healing because it FORCED clarity on exactly who had which potions. No problem of someone assuming someone else has it or not writing it down or two people writing it down because each thinks he has it. I put the cards down --> they decide --> whoever has the card has the friggin potion :) When it's used, I'm given the card back. Even if you don't care for cards for other items (weapons might just go on a char sheet if they're not going to be traded around), I think they're still great for potions. [/QUOTE]
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