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<blockquote data-quote="eloquentaction" data-source="post: 4595072" data-attributes="member: 70399"><p>You should. DnDI includes monster creators, encounter editors, the character builder (which is supposed to include ALL levels come late January), as well as all of the Dragon articles. I can think of a lot worse things to do with $5.99 a month.</p><p></p><p></p><p></p><p>I'm still plugging away at the UCS Project (Universal Card Set). I've included all of my 5th edition images as part of the new UCS. Basically, that includes 25 different background images (3 leather, 3 parchment, 5 metal, 2 stone, 3 wood and 10 user defined that can be changed), a 'standardized' set of icons that includes the new beast images and damage type images, 40 'standardized' background images that can optionally show up behind the rules and flavor text.</p><p></p><p>I'm also including my version 5 template as a starting point for everyone using the UCS. I'm going to have people using DrunkenEwoks web site beta test it to see if there are any suggestions before we release it to the general public.</p><p></p><p>I'm also rewriting my C# flat file parser and adding a lot of 'nice' things like the ability to mark sections of the rule text as a table (yes, I figured out how to make MSE used a fixed font for a table without using the stupid <code> tags that are abysmal to use). It's getting tweaked to also output the MSE-SET files as one huge file as well as individual files based on the class_race and card type field. I'm only going to release my 4.3 MSE-SET info to begin with (the version 5 info had a lot of stuff that I'm going to have to go back and clean up with the UCS version, so it's going to be delayed). That means UCS version 1 will have everything in the AV, everything in the MM, everything in the PHB, all of the FRPHB stuff and a few other add-ins like barbarian, artificer, etc. but not some of the latest things I've added and none of the MP stuff.</p><p></p><p></p><p></p><p>DrunkenEwok is a site hosting god. I appreciate him hosting things. I've been checking his site periodically but haven't seen much activity there, so I've been working mostly on getting things done.</p><p></p><p></p><p></p><p>DennisB -</p><p></p><p>Your cards look good! </p><p></p><p>But I think you're misunderstanding what we mean by 'standard.' You've written your own GAME file, which means it's not standard. The UCS is a move to use common resources and the SAME GAME file. That's important because it means anyone that uses cards written for the UCS can interchange them with anyone who has written UCS templates. If they like your initiative cards better (for example), they can use them and still use Thindariels cards (or my poor attempt). The point being is; they don't have to cross their fingers or do some sort of hack to make their cards work if they want to change templates.</p><p></p><p>-- Hirahito</p></blockquote><p></p>
[QUOTE="eloquentaction, post: 4595072, member: 70399"] You should. DnDI includes monster creators, encounter editors, the character builder (which is supposed to include ALL levels come late January), as well as all of the Dragon articles. I can think of a lot worse things to do with $5.99 a month. I'm still plugging away at the UCS Project (Universal Card Set). I've included all of my 5th edition images as part of the new UCS. Basically, that includes 25 different background images (3 leather, 3 parchment, 5 metal, 2 stone, 3 wood and 10 user defined that can be changed), a 'standardized' set of icons that includes the new beast images and damage type images, 40 'standardized' background images that can optionally show up behind the rules and flavor text. I'm also including my version 5 template as a starting point for everyone using the UCS. I'm going to have people using DrunkenEwoks web site beta test it to see if there are any suggestions before we release it to the general public. I'm also rewriting my C# flat file parser and adding a lot of 'nice' things like the ability to mark sections of the rule text as a table (yes, I figured out how to make MSE used a fixed font for a table without using the stupid <code> tags that are abysmal to use). It's getting tweaked to also output the MSE-SET files as one huge file as well as individual files based on the class_race and card type field. I'm only going to release my 4.3 MSE-SET info to begin with (the version 5 info had a lot of stuff that I'm going to have to go back and clean up with the UCS version, so it's going to be delayed). That means UCS version 1 will have everything in the AV, everything in the MM, everything in the PHB, all of the FRPHB stuff and a few other add-ins like barbarian, artificer, etc. but not some of the latest things I've added and none of the MP stuff. DrunkenEwok is a site hosting god. I appreciate him hosting things. I've been checking his site periodically but haven't seen much activity there, so I've been working mostly on getting things done. DennisB - Your cards look good! But I think you're misunderstanding what we mean by 'standard.' You've written your own GAME file, which means it's not standard. The UCS is a move to use common resources and the SAME GAME file. That's important because it means anyone that uses cards written for the UCS can interchange them with anyone who has written UCS templates. If they like your initiative cards better (for example), they can use them and still use Thindariels cards (or my poor attempt). The point being is; they don't have to cross their fingers or do some sort of hack to make their cards work if they want to change templates. -- Hirahito [/QUOTE]
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