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*Pathfinder & Starfinder
Making your own "Sweet Spot"
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<blockquote data-quote="kaomera" data-source="post: 3164469" data-attributes="member: 38357"><p>That's a cool idea, but how would you handle a spellcaster who makes magic items for other party members?</p><p></p><p>I also would shy away from having a veto; the whole point of the exercise (from my perspective) is to put that power in the hands of the players. Some might prefer to include some "checks and balances", but personally if the PCs are going to gain access to a new "k3wl pow4r" that will derail the next adventure, let it. It's cool, every once in a while, to just get to be too powerful for the bad guys to handle (especially since most players have to deal with the opposite end of that stick every once in a while too). Most players won't want to do that all the time (less challenge = less fun), and will probably slow things down on their own.</p><p></p><p>As far as only leveling the group as a whole, I'm personally used to the PCs being one or two levels apart. However, in this case I think keeping the group all the same level might be for the best (and I'm not sure how best to handle level loss...). If one (or more) characters are of a higher level than the rest I think there would be a strong urge for most players to level their own characters ASAP to catch up. The result would be that leveling becomes most strongly determined by the player(s) who want the fastest progression...</p></blockquote><p></p>
[QUOTE="kaomera, post: 3164469, member: 38357"] That's a cool idea, but how would you handle a spellcaster who makes magic items for other party members? I also would shy away from having a veto; the whole point of the exercise (from my perspective) is to put that power in the hands of the players. Some might prefer to include some "checks and balances", but personally if the PCs are going to gain access to a new "k3wl pow4r" that will derail the next adventure, let it. It's cool, every once in a while, to just get to be too powerful for the bad guys to handle (especially since most players have to deal with the opposite end of that stick every once in a while too). Most players won't want to do that all the time (less challenge = less fun), and will probably slow things down on their own. As far as only leveling the group as a whole, I'm personally used to the PCs being one or two levels apart. However, in this case I think keeping the group all the same level might be for the best (and I'm not sure how best to handle level loss...). If one (or more) characters are of a higher level than the rest I think there would be a strong urge for most players to level their own characters ASAP to catch up. The result would be that leveling becomes most strongly determined by the player(s) who want the fastest progression... [/QUOTE]
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