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<blockquote data-quote="everchanging02" data-source="post: 751807" data-attributes="member: 10834"><p>Well, I read through the whole bit (it's break week, I'm bored, and it was interesting discussion) and I thought I might as well add my two cents.</p><p>I have tried my hand at the cross-gender PC three times.</p><p>First was in my second local game. I played a female ex-noble Bard on the run from an engagement arganged by her family. My DM helped me a lot in the background of the character. I didn't have any specific plans for the character (other than the bit of background that had been established) and, as I do with most of my characters, I developed her through the time of gameplay. She was a fun character, but I had a hard time with the whole charisma part (I, myself, not being a very charismatic person, IRL, and having difficulty at another player who liked to take things into his own hands when it came to diplomatic situations). Eventually, it came to the point that her mind-set (exploration) conflicted with that of the party, and I had to change characters.</p><p>No problem with gender, just the eventual development of the character.</p><p>My second was/is an LG Grey Elven Rogue/Mage that I haven't quite developed, yet (having been in only a few modules over the time I have had her, and not being too interested in Living modules, as of late).</p><p>Lastly, I played a fun concept: the Halfling Tamer of Beasts / walking zoo. Sadly, I had to drop this one due to the concept not fitting the game (seems a recurring problem... :-\ ).</p><p>Anyhow, in all these, I based the personality I developed for the character off of some aspect of my own, taking that aspect to further lengths than I, myself, would do IRL.</p><p>...I guess what I am trying to say is what many others have:</p><p>It doesn't matter the gender, race, calss, background, or whatnot the player plays. More, it is IF the player can adequately play the character for the game and for themselves.</p><p>We have to remember, Role-Playing is a way to escape from reality. We try different things in order to escape, so we can see what it would be like to be the big, brave knight that killed the nasty dragon; or the sorcerer/ess that was able to wipe out an entire army with but a geasture and a few simple words.</p><p>Sure, many concepts don't fit the social 'norm' (if there is one), but that's what makes an adventurer. (S)he is not your average commoner that just suddenly decides to go out and try something new. They are exception beings in their world, and have the right to be as different as a player would like them to be.</p><p>And, final two notes:</p><p>This is not to say that a player should be accepted, no matter what they play. Some players are troublesome and should be guided towards bieng less so or flatly kicked out.</p><p>And, again, sorry about the babbling... I sometimes just get going and can't find a place to stop. v.v</p></blockquote><p></p>
[QUOTE="everchanging02, post: 751807, member: 10834"] Well, I read through the whole bit (it's break week, I'm bored, and it was interesting discussion) and I thought I might as well add my two cents. I have tried my hand at the cross-gender PC three times. First was in my second local game. I played a female ex-noble Bard on the run from an engagement arganged by her family. My DM helped me a lot in the background of the character. I didn't have any specific plans for the character (other than the bit of background that had been established) and, as I do with most of my characters, I developed her through the time of gameplay. She was a fun character, but I had a hard time with the whole charisma part (I, myself, not being a very charismatic person, IRL, and having difficulty at another player who liked to take things into his own hands when it came to diplomatic situations). Eventually, it came to the point that her mind-set (exploration) conflicted with that of the party, and I had to change characters. No problem with gender, just the eventual development of the character. My second was/is an LG Grey Elven Rogue/Mage that I haven't quite developed, yet (having been in only a few modules over the time I have had her, and not being too interested in Living modules, as of late). Lastly, I played a fun concept: the Halfling Tamer of Beasts / walking zoo. Sadly, I had to drop this one due to the concept not fitting the game (seems a recurring problem... :-\ ). Anyhow, in all these, I based the personality I developed for the character off of some aspect of my own, taking that aspect to further lengths than I, myself, would do IRL. ...I guess what I am trying to say is what many others have: It doesn't matter the gender, race, calss, background, or whatnot the player plays. More, it is IF the player can adequately play the character for the game and for themselves. We have to remember, Role-Playing is a way to escape from reality. We try different things in order to escape, so we can see what it would be like to be the big, brave knight that killed the nasty dragon; or the sorcerer/ess that was able to wipe out an entire army with but a geasture and a few simple words. Sure, many concepts don't fit the social 'norm' (if there is one), but that's what makes an adventurer. (S)he is not your average commoner that just suddenly decides to go out and try something new. They are exception beings in their world, and have the right to be as different as a player would like them to be. And, final two notes: This is not to say that a player should be accepted, no matter what they play. Some players are troublesome and should be guided towards bieng less so or flatly kicked out. And, again, sorry about the babbling... I sometimes just get going and can't find a place to stop. v.v [/QUOTE]
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