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<blockquote data-quote="fusangite" data-source="post: 751989" data-attributes="member: 7240"><p>Tsyr wrote to complain that people had not responded to his point so I went back and reviewed his original message</p><p></p><p></p><p></p><p>No. I would not object at all. I would not say you were "wrong." I might, however, deduce that our respective games are drawing from very different communities of people. I might conclude, based on my woefully incomplete and limited understanding of psychology and sociology, that the community from which you draw players is more removed from the social mainstream than the community from which I draw players. But even if I came to such a conclusion, it would be a value-neutral conclusion; after all, why should we be trying to draw players from the social mainstream?</p><p></p><p>You certainly know your community better than I do and are in a far better position to make house rules based on the tendencies you have observed. However, obviously making a house rule the reverse of mine would have more repercussions for your campaign world -- it would need to be less typical of medieval high fantasy because it would be a shame for female players to have a narrower range of possible classes or races than male players would. However, if your campaign setting doesn't have a more restrictive social code for women than men, more power to you I say!</p><p></p><p></p><p></p><p>Probably not. The fantasy genre has a lot more male heroes than female heroes; therefore, I would really need to have a case made that this was psychological and not simply conformity to genre expectations.</p><p></p><p></p><p></p><p>Well, that restatement of my argument is a little excessively reductive. Still, I stand by the general idea that on average, women's motivations are more complex than men's. However, I prefer Kahuna Burger's explanation as the primary explanation of why white straight men are easier to role play than other people.</p><p></p><p>Anyway, Tsyr, my apologies for losing your post in the deluge and failing to respond.</p></blockquote><p></p>
[QUOTE="fusangite, post: 751989, member: 7240"] Tsyr wrote to complain that people had not responded to his point so I went back and reviewed his original message No. I would not object at all. I would not say you were "wrong." I might, however, deduce that our respective games are drawing from very different communities of people. I might conclude, based on my woefully incomplete and limited understanding of psychology and sociology, that the community from which you draw players is more removed from the social mainstream than the community from which I draw players. But even if I came to such a conclusion, it would be a value-neutral conclusion; after all, why should we be trying to draw players from the social mainstream? You certainly know your community better than I do and are in a far better position to make house rules based on the tendencies you have observed. However, obviously making a house rule the reverse of mine would have more repercussions for your campaign world -- it would need to be less typical of medieval high fantasy because it would be a shame for female players to have a narrower range of possible classes or races than male players would. However, if your campaign setting doesn't have a more restrictive social code for women than men, more power to you I say! Probably not. The fantasy genre has a lot more male heroes than female heroes; therefore, I would really need to have a case made that this was psychological and not simply conformity to genre expectations. Well, that restatement of my argument is a little excessively reductive. Still, I stand by the general idea that on average, women's motivations are more complex than men's. However, I prefer Kahuna Burger's explanation as the primary explanation of why white straight men are easier to role play than other people. Anyway, Tsyr, my apologies for losing your post in the deluge and failing to respond. [/QUOTE]
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