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<blockquote data-quote="Pielorinho" data-source="post: 757623" data-attributes="member: 259"><p>Another quick story, to give folks something to think about.</p><p></p><p>I and a few friends once wrote a LARP together (yeah, quitcher grimacing). The bulk of the work for the one-night game was coming up with sixty different characters, all of whom had a one-page history. It was a Vampire game</p><p></p><p>One of the characters I wrote up was a high-class, nineteenth-century courtesan in Atlanta who had gained power by catering to the city's financial and government elite. I intended for her player to be very flirtatious and power-hungry, to use her (vampirically enhanced) sexual allure to accomplish her goals in the game.</p><p></p><p>My male co-GM axed the character at our next meeting, however, telling me he was a little horrified that I'd even consider making such a sexist character. His game design theory was that characters should be gender-neutral, so that anyone could play them; when I pointed out that a couple of the PCs were already male-gendered (the Vietnam combat vet, the lothario with a string of unknown children), he still insisted that a prostitute character was wholly inappropriate.</p><p></p><p>So I called in a couple of female friends who'd be playing in the game, and they both said they'd be fine playing such a character -- saw no problem with it at all. We compromised by giving the character to one of these women, so that it wouldn't go to someone who'd have a problem with it.</p><p></p><p>It got me thinking, though, about how, although most character concepts can be shoehorned into either gender (the reckless fighter, the antisocial druid, the abandoned-as-a-child-and-seeking-revenge paladin), some concepts are inherently gendered (the Vietnam combat vet, the lothario with a string of unknown children, the Civil-War-era-courtesan). When I DM, I hope to give folks as much freedom as possible to design a character they find compelling; limiting gender can eliminate some character concepts entirely.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 757623, member: 259"] Another quick story, to give folks something to think about. I and a few friends once wrote a LARP together (yeah, quitcher grimacing). The bulk of the work for the one-night game was coming up with sixty different characters, all of whom had a one-page history. It was a Vampire game One of the characters I wrote up was a high-class, nineteenth-century courtesan in Atlanta who had gained power by catering to the city's financial and government elite. I intended for her player to be very flirtatious and power-hungry, to use her (vampirically enhanced) sexual allure to accomplish her goals in the game. My male co-GM axed the character at our next meeting, however, telling me he was a little horrified that I'd even consider making such a sexist character. His game design theory was that characters should be gender-neutral, so that anyone could play them; when I pointed out that a couple of the PCs were already male-gendered (the Vietnam combat vet, the lothario with a string of unknown children), he still insisted that a prostitute character was wholly inappropriate. So I called in a couple of female friends who'd be playing in the game, and they both said they'd be fine playing such a character -- saw no problem with it at all. We compromised by giving the character to one of these women, so that it wouldn't go to someone who'd have a problem with it. It got me thinking, though, about how, although most character concepts can be shoehorned into either gender (the reckless fighter, the antisocial druid, the abandoned-as-a-child-and-seeking-revenge paladin), some concepts are inherently gendered (the Vietnam combat vet, the lothario with a string of unknown children, the Civil-War-era-courtesan). When I DM, I hope to give folks as much freedom as possible to design a character they find compelling; limiting gender can eliminate some character concepts entirely. Daniel [/QUOTE]
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