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Malhavoc's Mindscapes
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<blockquote data-quote="BryonD" data-source="post: 705610" data-attributes="member: 957"><p>Cool, that makes more sense to me.</p><p></p><p></p><p></p><p>The same general arguement could be made for the entire psionics system then. The abilities you MAY use and the effectiveness (at least DC) of them are determined by the relevant ability. So it is boring, right? Wrong.</p><p></p><p>Plus, regardless of which way is boring, why is a Con 10 Telepath just as good at Body Tank as a Con 20 savant?</p><p></p><p>Generally, the effects provided by winning a round of psionic combat are pretty minor. I think that is a good thing. But to have all of the tactics hinge on selection of which minor perk you will get is much more boring to me than the alternative. The alternative being that the telepath will tend to go for empathic multiplier or psychic subdual, those being his strong points. If at some point he feels that he really needs body tank, he has to decide if he is willing to gamble a weaker roll for that benefit. Much more interesting tactics then letting the chance to get any given perk be more or less the same for otherwise completely different psions of the same level.</p><p></p><p></p><p></p><p></p><p>Can be. But doesn't it cancel out? Inflation is available to both sides. And psionic monsters tend to have really high ability scores, so, if anything, it will go against the player. But again, so what? The effects are static. At low levels, the effects are nice perks, but the chance to abuse ability scores is very limited. As you gain levels, the relative worth of the effects diminishes. For example, if I bump my CON up to 26, the +8 bonus to body tank will tend to give me a DR between 1 and 5 against other psionic opponents, some of the time. But it will also give me a nice chuck of hit points. I just can't see Body Tank as being the driving motive here. Sure, it is a perk. But you are not going to break the game with any of the combat mode effects. (Unless you have CON 26 at level 3, in whcih case your game may have bigger problems).</p><p></p><p>A little background -</p><p></p><p>My wife's character in my game is a psion 10. I set up a reference table for her to have during play. When I first did it, I included all the ability score bonuses. Then I went back and read again and realized my mistake. The reference table quickly went from a bunch of cost/benefit options, to a big list of redundant modifiers.</p><p></p><p></p><p></p><p>Well sure. But I have only had the book for a little over 24 hours. I am trying to gather more information before I start hacking the system. I greatly appreciate that playtesters, such as yourself, are available to bounce these thoughts off of.</p><p></p><p></p><p></p><p>Maybe. The actual nature of the mindscapes seem to be mainly flavor. And the bonus gives a little nudge to enhance that flavor. I can see why it could be fun to have that be much more important. But I don't see that it is needed.</p></blockquote><p></p>
[QUOTE="BryonD, post: 705610, member: 957"] Cool, that makes more sense to me. The same general arguement could be made for the entire psionics system then. The abilities you MAY use and the effectiveness (at least DC) of them are determined by the relevant ability. So it is boring, right? Wrong. Plus, regardless of which way is boring, why is a Con 10 Telepath just as good at Body Tank as a Con 20 savant? Generally, the effects provided by winning a round of psionic combat are pretty minor. I think that is a good thing. But to have all of the tactics hinge on selection of which minor perk you will get is much more boring to me than the alternative. The alternative being that the telepath will tend to go for empathic multiplier or psychic subdual, those being his strong points. If at some point he feels that he really needs body tank, he has to decide if he is willing to gamble a weaker roll for that benefit. Much more interesting tactics then letting the chance to get any given perk be more or less the same for otherwise completely different psions of the same level. Can be. But doesn't it cancel out? Inflation is available to both sides. And psionic monsters tend to have really high ability scores, so, if anything, it will go against the player. But again, so what? The effects are static. At low levels, the effects are nice perks, but the chance to abuse ability scores is very limited. As you gain levels, the relative worth of the effects diminishes. For example, if I bump my CON up to 26, the +8 bonus to body tank will tend to give me a DR between 1 and 5 against other psionic opponents, some of the time. But it will also give me a nice chuck of hit points. I just can't see Body Tank as being the driving motive here. Sure, it is a perk. But you are not going to break the game with any of the combat mode effects. (Unless you have CON 26 at level 3, in whcih case your game may have bigger problems). A little background - My wife's character in my game is a psion 10. I set up a reference table for her to have during play. When I first did it, I included all the ability score bonuses. Then I went back and read again and realized my mistake. The reference table quickly went from a bunch of cost/benefit options, to a big list of redundant modifiers. Well sure. But I have only had the book for a little over 24 hours. I am trying to gather more information before I start hacking the system. I greatly appreciate that playtesters, such as yourself, are available to bounce these thoughts off of. Maybe. The actual nature of the mindscapes seem to be mainly flavor. And the bonus gives a little nudge to enhance that flavor. I can see why it could be fun to have that be much more important. But I don't see that it is needed. [/QUOTE]
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