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<blockquote data-quote="Particle_Man" data-source="post: 705788" data-attributes="member: 892"><p><strong>old modes redux</strong></p><p></p><p>Some of the old modes-cum-powers are too tough for their level, I think. Id Insinuation, Mind Thrust and Psychic Crush are like the spell Ray of Enfeeblement except Ray of Enfeeblement gives the victim a save. Solution? Give the three modes a will save.</p><p></p><p>I also have an alternate for Ego Whip. Make it a level 0 power and say that it makes the target's initiative a measly "1 + targets init bonus" (instead of the rolled initiative). If the target was readying an action, then that ready is lost, but the target could "re-ready" when his turn comes around again.</p><p></p><p>And as for the abilities on new modes question -- If one combatant has uber-strength, and nothing else, and the other combatant has uber-int, and nothing else, why would either combatant risk using any mode not in their sphere of power, if abilities affected modes? It would just set them up to be pimp-slapped by the other guy, since they could not possibly win except in the extremely rare case where BOTH combatants risked not using the modes tied to their respective uber-stats. Therefore there would be less variety, therefore combat would be less tactical and more boring. So I like the idea of not tying abilities to mindscape combat modes. If it helps, one could take the names off and replace them with terrain names, since their current purpose it to categorize the 12 modes by how their chances of success are affected, or not, by the terrain.</p><p></p><p>Another option might be to create a feat: Increase Mode bonus-- "You can increase the power of the mode bonus of modes associated with one ability score (str, int, wis, etc.) by +2. This feat may be taken up to six times, each time applying to a different ability score. Characters (such as psions) with a primary ability get a +3 increase in that ability instead of +2"</p><p></p><p>There, now I hope that everyone is happy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Particle_Man, post: 705788, member: 892"] [b]old modes redux[/b] Some of the old modes-cum-powers are too tough for their level, I think. Id Insinuation, Mind Thrust and Psychic Crush are like the spell Ray of Enfeeblement except Ray of Enfeeblement gives the victim a save. Solution? Give the three modes a will save. I also have an alternate for Ego Whip. Make it a level 0 power and say that it makes the target's initiative a measly "1 + targets init bonus" (instead of the rolled initiative). If the target was readying an action, then that ready is lost, but the target could "re-ready" when his turn comes around again. And as for the abilities on new modes question -- If one combatant has uber-strength, and nothing else, and the other combatant has uber-int, and nothing else, why would either combatant risk using any mode not in their sphere of power, if abilities affected modes? It would just set them up to be pimp-slapped by the other guy, since they could not possibly win except in the extremely rare case where BOTH combatants risked not using the modes tied to their respective uber-stats. Therefore there would be less variety, therefore combat would be less tactical and more boring. So I like the idea of not tying abilities to mindscape combat modes. If it helps, one could take the names off and replace them with terrain names, since their current purpose it to categorize the 12 modes by how their chances of success are affected, or not, by the terrain. Another option might be to create a feat: Increase Mode bonus-- "You can increase the power of the mode bonus of modes associated with one ability score (str, int, wis, etc.) by +2. This feat may be taken up to six times, each time applying to a different ability score. Characters (such as psions) with a primary ability get a +3 increase in that ability instead of +2" There, now I hope that everyone is happy. :) [/QUOTE]
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