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<blockquote data-quote="GravyFingerz" data-source="post: 3562862" data-attributes="member: 77"><p>You could convert the zombie over from D&D, and I'll tell you how (this is a really rough way of handling it ... there will be something to fill this void eventually).</p><p></p><p>Use zombie stats but consider the following:</p><p></p><p>Zombies are 1st level undead, which has a bab of +0 (poor advancement), fort, ref, and will of +0 (poor advancement), hits +3 (good advancement), and no class features. No skills known, no feats. Zombies use their Strength as their base hits instead of Con (since they don't have a Con). They are immune to all penalty tokens, and any abilities that rely on Will saves or Fort saves. A zombie’s Strength increases by +2, its Dexterity decreases by -2, it has no Constitution or Intelligence score, its Wisdom changes to 10, and its Charisma changes to 1. It has a slam attack for 1d6. It has a damage reduction of 1d10, can only take one half action per round. Thus, a zombie in M&M would look like this:</p><p></p><p><strong>Zombie</strong></p><p><strong>1st Level Undead</strong></p><p><strong>Init</strong> -1; <strong>Senses</strong> Perception +0</p><p><strong>Defense</strong> -1; <strong>Flat-Footed</strong> 0</p><p><strong>Hits</strong> 15; <strong>Damage Reduction</strong> 1d10</p><p><strong>Immune</strong> penalty tokens, Fort and Will saves</p><p><strong>Fort </strong>+0, <strong>Ref</strong> -1, <strong>Will</strong> +0</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> Slam +1 melee (1d6+1)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +0; <strong>Wrestling</strong> -5</p><p><strong>Abilities</strong> Str 12, Dex 8, Con -, Int -, Wis 10, Cha 1</p><p><strong>SQ</strong> Slow and Awkward</p><p><strong>Challenge Level</strong> 1/2</p><p></p><p><strong>Slow and Awkward: </strong>A zombie can only take one half action per round (no full actions allowed).</p></blockquote><p></p>
[QUOTE="GravyFingerz, post: 3562862, member: 77"] You could convert the zombie over from D&D, and I'll tell you how (this is a really rough way of handling it ... there will be something to fill this void eventually). Use zombie stats but consider the following: Zombies are 1st level undead, which has a bab of +0 (poor advancement), fort, ref, and will of +0 (poor advancement), hits +3 (good advancement), and no class features. No skills known, no feats. Zombies use their Strength as their base hits instead of Con (since they don't have a Con). They are immune to all penalty tokens, and any abilities that rely on Will saves or Fort saves. A zombie’s Strength increases by +2, its Dexterity decreases by -2, it has no Constitution or Intelligence score, its Wisdom changes to 10, and its Charisma changes to 1. It has a slam attack for 1d6. It has a damage reduction of 1d10, can only take one half action per round. Thus, a zombie in M&M would look like this: [B]Zombie[/B] [B]1st Level Undead[/B] [B]Init[/B] -1; [B]Senses[/B] Perception +0 [B]Defense[/B] -1; [B]Flat-Footed[/B] 0 [B]Hits[/B] 15; [B]Damage Reduction[/B] 1d10 [B]Immune[/B] penalty tokens, Fort and Will saves [B]Fort [/B]+0, [B]Ref[/B] -1, [B]Will[/B] +0 [B]Speed[/B] 30 ft. [B]Melee[/B] Slam +1 melee (1d6+1) [B]Space[/B] 5 ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +0; [B]Wrestling[/B] -5 [B]Abilities[/B] Str 12, Dex 8, Con -, Int -, Wis 10, Cha 1 [B]SQ[/B] Slow and Awkward [B]Challenge Level[/B] 1/2 [B]Slow and Awkward: [/B]A zombie can only take one half action per round (no full actions allowed). [/QUOTE]
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