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Mallus Rediscovers AD&D
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<blockquote data-quote="Mallus" data-source="post: 5633589" data-attributes="member: 3887"><p>Getting back to this thread... </p><p></p><p></p><p>Thanks for the link. I love <em>Dwellers</em> and would love to some/some version of it, if the campaign lasts long enough, and I'll definitely check out the Savage World stuff. I see my group alternating between AD&D & SW, if all goes according to the current plan. </p><p></p><p></p><p>I'm with you re: seat-of-your-pants gaming. Both in terms of prep -- we decided to meet for AD&D on Thurs. afternoon, and we had a good session under our belts by 11:30 Friday night-- and in terms of what the game <em>felt</em> like; fast, tense, and driven by a lot of random rolls (more on that later). </p><p></p><p>My prep time was cut considerably by the decision to use the 4e homebrew we'd been using to the past 2.5 years, though I didn't convert it so much as I ran it through Babelfish.</p><p></p><p></p><p>Simpler is certainly <em>faster</em>, and faster meant more variety in each session. </p><p></p><p></p><p>I believe the answer is: incorrectly. Each side rolls a d6, high goes first. Haven't had a tie yet -- I'll think of something. Last session we forgot to roll a new init each round. C'est le vie. I'll probably use some ad-hoc situational modifiers in the future: for readied missile weapons, spears set against charges, comparative weapon speeds on ties, etc. I might even read the whole section on initiative!</p><p></p><p></p><p>Thanks Mark --and everyone else who chimed in-- for the correction. I'll probably register at Dragonfoot and K&K -- if they have open registration. I feel like I've gained a lot of (interesting) perspective on AD&D/OD&D from the people here --even though I <em>started</em> with AD&D-- and more would helpful. </p><p></p><p></p><p>I'll lie on my application! (and I'll keep my critiques of ToH to myself -- for a while).</p></blockquote><p></p>
[QUOTE="Mallus, post: 5633589, member: 3887"] Getting back to this thread... Thanks for the link. I love [i]Dwellers[/i] and would love to some/some version of it, if the campaign lasts long enough, and I'll definitely check out the Savage World stuff. I see my group alternating between AD&D & SW, if all goes according to the current plan. I'm with you re: seat-of-your-pants gaming. Both in terms of prep -- we decided to meet for AD&D on Thurs. afternoon, and we had a good session under our belts by 11:30 Friday night-- and in terms of what the game [i]felt[/i] like; fast, tense, and driven by a lot of random rolls (more on that later). My prep time was cut considerably by the decision to use the 4e homebrew we'd been using to the past 2.5 years, though I didn't convert it so much as I ran it through Babelfish. Simpler is certainly [i]faster[/i], and faster meant more variety in each session. I believe the answer is: incorrectly. Each side rolls a d6, high goes first. Haven't had a tie yet -- I'll think of something. Last session we forgot to roll a new init each round. C'est le vie. I'll probably use some ad-hoc situational modifiers in the future: for readied missile weapons, spears set against charges, comparative weapon speeds on ties, etc. I might even read the whole section on initiative! Thanks Mark --and everyone else who chimed in-- for the correction. I'll probably register at Dragonfoot and K&K -- if they have open registration. I feel like I've gained a lot of (interesting) perspective on AD&D/OD&D from the people here --even though I [i]started[/i] with AD&D-- and more would helpful. I'll lie on my application! (and I'll keep my critiques of ToH to myself -- for a while). [/QUOTE]
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