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Mallus Rediscovers AD&D
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<blockquote data-quote="thedungeondelver" data-source="post: 5637025" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">It is more fun to keep them alive and in agony for a bit before lowering the boom, yes...</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Don't worry - a few years of DMing will disabuse you of this "sympathy" you claim to have <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">EDIT: I would have the bellows be a cone-like spray, one inch (one actual inch, not ten yards) at the base and 1" (one yard) wide at the widest point, perhaps five feet (five actual feet, not hundreds of yards!) long, striking 1-3 stirges per attack, then have the stirges save v. dragons breath or become drenched and unable to fly for a round, possibly two. Remember they attack as 4HD monsters, so have them save as 4th level fighters irrespective of hit-dice.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 5637025, member: 34865"] [FONT=century gothic] It is more fun to keep them alive and in agony for a bit before lowering the boom, yes... Don't worry - a few years of DMing will disabuse you of this "sympathy" you claim to have ;) EDIT: I would have the bellows be a cone-like spray, one inch (one actual inch, not ten yards) at the base and 1" (one yard) wide at the widest point, perhaps five feet (five actual feet, not hundreds of yards!) long, striking 1-3 stirges per attack, then have the stirges save v. dragons breath or become drenched and unable to fly for a round, possibly two. Remember they attack as 4HD monsters, so have them save as 4th level fighters irrespective of hit-dice. [/FONT] [/QUOTE]
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