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<blockquote data-quote="thedungeondelver" data-source="post: 5644905" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">The best character modeling tools are the players imaginations. (Now there are plenty of people who dislike me who are breaking their left mouse-buttons clicking <strong>REPORT</strong> right now because they think I'm being a smug dick (AGAIN, HARRUMPH HARRUMPH) but let me explain <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ):</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Way back at the turn of the century I ran <strong>T1 VILLAGE OF HOMMLET</strong> with a lead in to <strong>TEMPLE</strong>; we had a really diverse player base including a guy who'd never done pen-and-paper games (he grokked them though, he was an <strong>EVERQUEST</strong> player, played <strong>DIABLO</strong> etc.) and was also a big fan of Japanese cartoons and comics so he kind of pictured himself in that context. His g/f at the time? Big fan of <strong>RED SONJA</strong> - thought of herself in <strong>Robert E. Howard</strong> terms. Everyone else in the game had a different way of looking at themselves. At the end of the day they were still rolling 1d20 to-hit, tracking hit points, casting spells...but each player had a unique vision as to how it was going off in their heads. The "anime fighter fan" asked if he could move his allotted 15' in melee in this tumbling, diving, leaping across a table and sliding into his foe way - I said, "Sure!" Red had a tendency to use the <em>charge</em> tactic (by Mithras!) at every opportunity, plowing under anything in her way, leaving a fighter-sized hole behind her. There were no special rules for that but it didn't break up the flow of the game for them to describe them performing their actions with a little extra flair.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Now someone might ask "Well if it was so cool why not give them a bonus to do that?" Because stopping to roll dice at that point <em>would have</em> broken up the flow of the game.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Players cast themselves in what ever context you'll let them. Offload the heavy processing onto their imaginations. They'll do the rest. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 5644905, member: 34865"] [font=century gothic] The best character modeling tools are the players imaginations. (Now there are plenty of people who dislike me who are breaking their left mouse-buttons clicking [b]REPORT[/b] right now because they think I'm being a smug dick (AGAIN, HARRUMPH HARRUMPH) but let me explain :D ): Way back at the turn of the century I ran [b]T1 VILLAGE OF HOMMLET[/b] with a lead in to [b]TEMPLE[/b]; we had a really diverse player base including a guy who'd never done pen-and-paper games (he grokked them though, he was an [B]EVERQUEST[/b] player, played [b]DIABLO[/b] etc.) and was also a big fan of Japanese cartoons and comics so he kind of pictured himself in that context. His g/f at the time? Big fan of [b]RED SONJA[/b] - thought of herself in [b]Robert E. Howard[/b] terms. Everyone else in the game had a different way of looking at themselves. At the end of the day they were still rolling 1d20 to-hit, tracking hit points, casting spells...but each player had a unique vision as to how it was going off in their heads. The "anime fighter fan" asked if he could move his allotted 15' in melee in this tumbling, diving, leaping across a table and sliding into his foe way - I said, "Sure!" Red had a tendency to use the [i]charge[/i] tactic (by Mithras!) at every opportunity, plowing under anything in her way, leaving a fighter-sized hole behind her. There were no special rules for that but it didn't break up the flow of the game for them to describe them performing their actions with a little extra flair. Now someone might ask "Well if it was so cool why not give them a bonus to do that?" Because stopping to roll dice at that point [i]would have[/i] broken up the flow of the game. Players cast themselves in what ever context you'll let them. Offload the heavy processing onto their imaginations. They'll do the rest. :) [/font] [/QUOTE]
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