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<blockquote data-quote="scpna" data-source="post: 1313130" data-attributes="member: 8545"><p>I've been coming up with some spells, and I was wondering if anyone could give me ideas on how balanced they think these are. I'll start with the one that I think is the most interesting, Living Shock:</p><p></p><p>Living Shock</p><p>Evocation [Electricity]</p><p>Level: Sor/Wiz 3</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Target: See text</p><p>Duration: 1 round/level (D)</p><p>Saving Throw: Reflex half</p><p>Spell Resistance: Yes</p><p></p><p> Living shock unleashes a sustained blast of electrical energy that you can direct to "hop" between targets. The blast is initially targetted at a single creature or object that it affects on the round of the casting. As a move-equivalent action, you may have the living shock target a new creature or object within 30 ft. of the present target.</p><p> Each round, the shock deals 1d8 points of electricity damage per 2 caster levels (max 5d8) to its present target. The target gets a Reflex save for half damage each time the living shock affects it. The caster must also overcome the spell resistance of the target on the first round that the spell affects it. Once the SR of a creature has been overcome once, that creature has no chance to resist the living shock spell on later rounds. If a target's resistance does defeat the spell, then the living shock has no chance to affect that target and must be assigned a new target on the following round or end</p><p> If the present target of the living shock is killed or destroyed, then the spell must be given a new target on the next round or end. The living shock also ends immediately if it is assigned to target a creature outside of medium range from the caster or if its present target moves outside of that range.</p><p></p><p>Material component: A quartz.</p><p></p><p></p><p>I think this spell is about balanced because while it lasts multiple rounds, it deals half of fireball's damage and only affects one creature per round. The one thing that makes me think it might be a little powerful is that the spelluser can be casting additional spells while also manipulating the Living Shock.</p><p></p><p>Any feedback would be appreciated.</p></blockquote><p></p>
[QUOTE="scpna, post: 1313130, member: 8545"] I've been coming up with some spells, and I was wondering if anyone could give me ideas on how balanced they think these are. I'll start with the one that I think is the most interesting, Living Shock: Living Shock Evocation [Electricity] Level: Sor/Wiz 3 Components: V, S, M Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: See text Duration: 1 round/level (D) Saving Throw: Reflex half Spell Resistance: Yes Living shock unleashes a sustained blast of electrical energy that you can direct to "hop" between targets. The blast is initially targetted at a single creature or object that it affects on the round of the casting. As a move-equivalent action, you may have the living shock target a new creature or object within 30 ft. of the present target. Each round, the shock deals 1d8 points of electricity damage per 2 caster levels (max 5d8) to its present target. The target gets a Reflex save for half damage each time the living shock affects it. The caster must also overcome the spell resistance of the target on the first round that the spell affects it. Once the SR of a creature has been overcome once, that creature has no chance to resist the living shock spell on later rounds. If a target's resistance does defeat the spell, then the living shock has no chance to affect that target and must be assigned a new target on the following round or end If the present target of the living shock is killed or destroyed, then the spell must be given a new target on the next round or end. The living shock also ends immediately if it is assigned to target a creature outside of medium range from the caster or if its present target moves outside of that range. Material component: A quartz. I think this spell is about balanced because while it lasts multiple rounds, it deals half of fireball's damage and only affects one creature per round. The one thing that makes me think it might be a little powerful is that the spelluser can be casting additional spells while also manipulating the Living Shock. Any feedback would be appreciated. [/QUOTE]
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