Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Malvoisin's Council of Thieves, Act I - The Bastards of Erebus [IC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Malvoisin" data-source="post: 4930352" data-attributes="member: 40128"><p><img src="http://i614.photobucket.com/albums/tt222/nrfc49/Council%20of%20Thieves/HellknightsAssaultTavern.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>On Morosino's heels, the group crawls into the cupboard, and drops down through the opening in the floor. Slip is the first to jump in, followed closely by Thorn. Marcus is next, and he barely gets out of the way before Mero plops down awkwardly. Rolf and then Quinne are the last to drop through the trapdoor. Fortunately, it's only a five-foot drop to the stone floor beneath, so no one is injured.</p><p></p><p>Marcus' sunrod erupts in a golden flare, illuminating a rough-hewn tunnel, some five feet wide that leads down along a 20-foot-long hallway to a simple wooden door. </p><p></p><p>From the Vizio's tavern above, there is loud noise as of something heavy crashing to the floor. The sound is almost immediately followed by more loud noises of wood splintering, glass breaking, and indistinct shouting. Janiven deftly drops down into the tunnel from above, pulling the trapdoor closed over her head. On Morosino's heels, the group crawls into the cupboard, and drops down through the opening in the floor. Slip is the first to jump in, followed closely by Thorn. Marcus is next, and he barely gets out of the way before Mero plops down awkwardly. Rolf and then Quinne are the last to drop through the trapdoor. Fortunately, it's only a five-foot drop to the stone floor beneath, so no one is injured.</p><p></p><p>Marcus' sunrod erupts in a golden flare, illuminating a rough-hewn tunnel, some five feet wide that leads down along a 20-foot-long hallway to a simple wooden door. </p><p></p><p>From the Vizio's tavern above, there is loud noise as of something heavy crashing to the floor. The sound is almost immediately followed by more loud noises of wood splintering, glass breaking, and indistinct shouting. Janiven deftly drops down into the tunnel from above, pulling the trapdoor closed over her head. <span style="color: sandybrown">"He didn't like that tanglefoot bag very much,"</span> she says with a smirk. <span style="color: sandybrown">"Come on!"</span></p><p></p><p>Janiven leads the way down the tunnel to the door, and opens it with a good tug. The hinges open smoothly, and the group proceeds through, greeted by the potent stench of open sewage. An old, mortared-stone tunnel runs to the left and right. The tunnel is 10 feet wide, but only 5 feet high, forcing the taller members of the group to stoop as they enter. Half the tunnel's width consists of a slippery stone ledge, and the other half drops off into a trench filled with slow-flowing dark liquid...with the occasional unmentionable solid object floating within. It's not clear how deep the trench is, but the drop off from ledge to filthy sewer waste is only a few inches.</p><p></p><p>Janiven ushers everyone through from the escape tunnel, then slams the door and secures it with a stout-looking wooden bar, obviously left in place for just such a purpose.</p><p></p><p><span style="color: sandybrown">"That should slow them down, at least a bit."</span> Breathing hard, she looks into the faces of the adventurers, one by one, and shrugs apologetically. <span style="color: sandybrown">"It's probably not how you planned to spend your afternoon, but...welcome to the sewers of Westcrown."</span></p></blockquote><p></p>
[QUOTE="Malvoisin, post: 4930352, member: 40128"] [IMG]http://i614.photobucket.com/albums/tt222/nrfc49/Council%20of%20Thieves/HellknightsAssaultTavern.jpg[/IMG] On Morosino's heels, the group crawls into the cupboard, and drops down through the opening in the floor. Slip is the first to jump in, followed closely by Thorn. Marcus is next, and he barely gets out of the way before Mero plops down awkwardly. Rolf and then Quinne are the last to drop through the trapdoor. Fortunately, it's only a five-foot drop to the stone floor beneath, so no one is injured. Marcus' sunrod erupts in a golden flare, illuminating a rough-hewn tunnel, some five feet wide that leads down along a 20-foot-long hallway to a simple wooden door. From the Vizio's tavern above, there is loud noise as of something heavy crashing to the floor. The sound is almost immediately followed by more loud noises of wood splintering, glass breaking, and indistinct shouting. Janiven deftly drops down into the tunnel from above, pulling the trapdoor closed over her head. On Morosino's heels, the group crawls into the cupboard, and drops down through the opening in the floor. Slip is the first to jump in, followed closely by Thorn. Marcus is next, and he barely gets out of the way before Mero plops down awkwardly. Rolf and then Quinne are the last to drop through the trapdoor. Fortunately, it's only a five-foot drop to the stone floor beneath, so no one is injured. Marcus' sunrod erupts in a golden flare, illuminating a rough-hewn tunnel, some five feet wide that leads down along a 20-foot-long hallway to a simple wooden door. From the Vizio's tavern above, there is loud noise as of something heavy crashing to the floor. The sound is almost immediately followed by more loud noises of wood splintering, glass breaking, and indistinct shouting. Janiven deftly drops down into the tunnel from above, pulling the trapdoor closed over her head. [COLOR="sandybrown"]"He didn't like that tanglefoot bag very much,"[/color] she says with a smirk. [COLOR="sandybrown"]"Come on!"[/color] Janiven leads the way down the tunnel to the door, and opens it with a good tug. The hinges open smoothly, and the group proceeds through, greeted by the potent stench of open sewage. An old, mortared-stone tunnel runs to the left and right. The tunnel is 10 feet wide, but only 5 feet high, forcing the taller members of the group to stoop as they enter. Half the tunnel's width consists of a slippery stone ledge, and the other half drops off into a trench filled with slow-flowing dark liquid...with the occasional unmentionable solid object floating within. It's not clear how deep the trench is, but the drop off from ledge to filthy sewer waste is only a few inches. Janiven ushers everyone through from the escape tunnel, then slams the door and secures it with a stout-looking wooden bar, obviously left in place for just such a purpose. [COLOR="sandybrown"]"That should slow them down, at least a bit."[/color] Breathing hard, she looks into the faces of the adventurers, one by one, and shrugs apologetically. [COLOR="sandybrown"]"It's probably not how you planned to spend your afternoon, but...welcome to the sewers of Westcrown."[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Malvoisin's Council of Thieves, Act I - The Bastards of Erebus [IC]
Top