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Malvoisin's Savage Tide, Act 1 - There Is No Honor
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<blockquote data-quote="Malvoisin" data-source="post: 3205001" data-attributes="member: 40128"><p>The party reaps the benefits of Anar's g;ib tongue, and proceeds up the gangplank to once again stand on the deck of <em>The Blue Nixie</em>. Some of the guards of the Merchant's Watch are busy hauling animals and cages up from the hold, while others are milling about. None seem to care too much about what the heroes are doing.</p><p></p><p>Down in the hold, the group finds that the corpse of the rhagodessa has not ripened well. Its furry frame is spattered with dried ichor and blood from its rampage the night before. The group has a difficult time of hauling the dead beast topside, and all the muscle of Chongo, Anar, Kalen, and Keoni is needed to accomplish the daunting task. Bael helps a bit, but shies away from getting any of the creature's innards on his clothing. Once on the deck, Col procures from storage the rope and wood needed to construct a makeshift litter. This proves to make it somewhat easier to carry the dead thing down to the docks. Kalen spends a last moment surreptitously examing the hold for any missed clues <span style="font-size: 9px">(Take 10 Search)</span> but finds nothing. Some of the Merchant's Watch snicker a bit at the sight of the party's efforts, but none move to assist.</p><p></p><p>Back on the dock, Damash wrinkles his nose and looks apprehensively at the dead rhagodessa. Clearly, he remembers all too well that the beast nearly ended his life. He faces the others and says, <span style="color: Silver">"Friends, I fear that I will not be joining you in your further adventures...at least for now. The events of last evening have led me to consider that I should strive harder to divine Ishtishia's will for my life. Who knows, maybe one day we will join up again to seek fortune and glory, but for now, it's the life of a simple dockworker for me."</span></p><p></p><p>The cleric adds, <span style="color: Silver">"Still, the least I can do for you now is to call upon the Watery One to bind your wounds. I certainly owe your bravery that much."</span> Damash prays, calling upon his god to heal the wounded. He lays hands on Chongo <span style="font-size: 9px">(CLW, 7 hp healed)</span>, Keoni <span style="font-size: 9px">(CLW, 5 hp healed)</span>, Anar <span style="font-size: 9px">(CLW, 7 hp healed)</span>, Col <span style="font-size: 9px">(CmW, 1 hp healed)</span> and Kalen <span style="font-size: 9px">(CmW, 1 hp healed)</span> in turn. <span style="color: Silver">"Thank you for our brief companionship in arms. Freely seek me out on the docks if you should need me for anything."</span> Damash concludes, then says farewell.</p><p></p><p><span style="color: DimGray">OOC: New hp totals: Keoni 11/11 hp; Kalen 6/7 hp; Col 5/6 hp; Anar 8/8 hp; Chongo 14/14 hp. This will allow everyone to be at full strength after one more night's rest.</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">In game time, it's now early afternoon. I'm going to assume Chongo will deliver the dead rhagodessa to the taxidermist's guildhall. Please let me know what else your PCs will do with their time, if anything...affiliation related pursuits, purchasing items, etc. The next full turn will advance the scene to the next morning, meeting at the Vanderboren estate to go to the vault. </span></p></blockquote><p></p>
[QUOTE="Malvoisin, post: 3205001, member: 40128"] The party reaps the benefits of Anar's g;ib tongue, and proceeds up the gangplank to once again stand on the deck of [i]The Blue Nixie[/i]. Some of the guards of the Merchant's Watch are busy hauling animals and cages up from the hold, while others are milling about. None seem to care too much about what the heroes are doing. Down in the hold, the group finds that the corpse of the rhagodessa has not ripened well. Its furry frame is spattered with dried ichor and blood from its rampage the night before. The group has a difficult time of hauling the dead beast topside, and all the muscle of Chongo, Anar, Kalen, and Keoni is needed to accomplish the daunting task. Bael helps a bit, but shies away from getting any of the creature's innards on his clothing. Once on the deck, Col procures from storage the rope and wood needed to construct a makeshift litter. This proves to make it somewhat easier to carry the dead thing down to the docks. Kalen spends a last moment surreptitously examing the hold for any missed clues [size=1](Take 10 Search)[/size] but finds nothing. Some of the Merchant's Watch snicker a bit at the sight of the party's efforts, but none move to assist. Back on the dock, Damash wrinkles his nose and looks apprehensively at the dead rhagodessa. Clearly, he remembers all too well that the beast nearly ended his life. He faces the others and says, [COLOR=Silver]"Friends, I fear that I will not be joining you in your further adventures...at least for now. The events of last evening have led me to consider that I should strive harder to divine Ishtishia's will for my life. Who knows, maybe one day we will join up again to seek fortune and glory, but for now, it's the life of a simple dockworker for me."[/COLOR] The cleric adds, [COLOR=Silver]"Still, the least I can do for you now is to call upon the Watery One to bind your wounds. I certainly owe your bravery that much."[/COLOR] Damash prays, calling upon his god to heal the wounded. He lays hands on Chongo [SIZE=1](CLW, 7 hp healed)[/SIZE], Keoni [SIZE=1](CLW, 5 hp healed)[/SIZE], Anar [SIZE=1](CLW, 7 hp healed)[/SIZE], Col [SIZE=1](CmW, 1 hp healed)[/SIZE] and Kalen [SIZE=1](CmW, 1 hp healed)[/SIZE] in turn. [COLOR=Silver]"Thank you for our brief companionship in arms. Freely seek me out on the docks if you should need me for anything."[/COLOR] Damash concludes, then says farewell. [COLOR=DimGray]OOC: New hp totals: Keoni 11/11 hp; Kalen 6/7 hp; Col 5/6 hp; Anar 8/8 hp; Chongo 14/14 hp. This will allow everyone to be at full strength after one more night's rest. In game time, it's now early afternoon. I'm going to assume Chongo will deliver the dead rhagodessa to the taxidermist's guildhall. Please let me know what else your PCs will do with their time, if anything...affiliation related pursuits, purchasing items, etc. The next full turn will advance the scene to the next morning, meeting at the Vanderboren estate to go to the vault. [/COLOR] [/QUOTE]
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