Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Malvoisin's Savage Tide, Act 1 - There Is No Honor
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Malvoisin" data-source="post: 3208345" data-attributes="member: 40128"><p>Lavinia seems genuinely puzzled. <span style="color: RoyalBlue">"That symbol does look familiar, but I'm not sure. You say it's the symbol of the Seekers? If my parents did have ties to the Seekers, I certainly know nothing of it."</span></p><p></p><p></p><p>Lavinia looks apologetic as she answers, <span style="color: RoyalBlue">"I have no idea. I've never been here before, and I never really spoke with my parents about the vault...I just overheard a little. I always assumed they'd show me its secrets when they felt I was ready. Now...they'll never get that chance,"</span> she concludes sadly.</p><p></p><p><span style="color: RoyalBlue">"Everyone ready?"</span> Lavinia waits momentarily as Col and Kalen cast their spells, then she inserts her father's signet ring into the depression above the door's handle. The door flashes once with blue light, then slowly swings open on creaking hinges. She holds back, allowing Chongo and Anar to enter first, then she proceeds with Kalen and Keoni. Col and Bael bring up the rear.</p><p></p><p>In the illumination from Col's speartip, the group enters and sees a domed chamber whose floor is of polished green marble. Two fifteen-foot-wide alcoves have lower ceilings and feature marble pillars carved to resemble coiling snakes. In the center of the room, five similar pillars are embedded into the walls, rising up thirty feet to a dome overhead. Looking up, the dome bears a huge representation of the same eight-pointed star that was engraved on the door to the south.</p><p></p><p><span style="font-size: 9px">(All Listen and Spot checks fail.)</span></p><p></p><p>Suddenly, from out of the dim shadows a shape rears up in front of Chongo and Anar. It's a serpentine construct of metal, about 3 feet long. It looks like a cobra made of dozens of circular iron bands fitted together to form a snakelike body. Unseen and unheard, it surprises the party, closing in on Chongo and Anar before they can react!</p><p></p><p><strong>COMBAT</strong></p><p></p><p><strong>SURPRISE ROUND</strong></p><p></p><p>The Iron Cobra slithers forward, closing within striking distance of Chongo and Anar.</p><p></p><p><strong>ROUND 1</strong></p><p></p><p><u>Initiative Order</u></p><p></p><p>23: Iron Cobra</p><p>21: Keoni (Aura:Senses)</p><p>19: Bael</p><p>16: Anar</p><p>14: Chongo</p><p>11: Kalen (Mage Armor active)</p><p>3: Col</p><p></p><p>Actions?</p><p></p><p><span style="color: SlateGray">I want to try to conduct this combat without a battle map, as an experiment. I'm trying to streamline things as much as possible. Presently, Chongo and Anar are engaged in melee with the iron cobra; Kalen and Keoni (and also Lavinia) are 10' away from that melee, and Col and Bael are 15' away. If you want to act in such a way that would require precise positioning, such as move into a flanking position, just state your intention to do so. AOO's will be incurred only if you try to move past a threatening opponent, or if you try doing something distracting (casting a spell, making a ranged attack) while engaged in melee with an opponent. There are no 5' steps. Let's try it; remember, it's just an experiment. I'm open to your feedback. Questions, just ask!</span></p></blockquote><p></p>
[QUOTE="Malvoisin, post: 3208345, member: 40128"] Lavinia seems genuinely puzzled. [COLOR=RoyalBlue]"That symbol does look familiar, but I'm not sure. You say it's the symbol of the Seekers? If my parents did have ties to the Seekers, I certainly know nothing of it."[/COLOR] Lavinia looks apologetic as she answers, [COLOR=RoyalBlue]"I have no idea. I've never been here before, and I never really spoke with my parents about the vault...I just overheard a little. I always assumed they'd show me its secrets when they felt I was ready. Now...they'll never get that chance,"[/COLOR] she concludes sadly. [COLOR=RoyalBlue]"Everyone ready?"[/COLOR] Lavinia waits momentarily as Col and Kalen cast their spells, then she inserts her father's signet ring into the depression above the door's handle. The door flashes once with blue light, then slowly swings open on creaking hinges. She holds back, allowing Chongo and Anar to enter first, then she proceeds with Kalen and Keoni. Col and Bael bring up the rear. In the illumination from Col's speartip, the group enters and sees a domed chamber whose floor is of polished green marble. Two fifteen-foot-wide alcoves have lower ceilings and feature marble pillars carved to resemble coiling snakes. In the center of the room, five similar pillars are embedded into the walls, rising up thirty feet to a dome overhead. Looking up, the dome bears a huge representation of the same eight-pointed star that was engraved on the door to the south. [SIZE=1](All Listen and Spot checks fail.)[/SIZE] Suddenly, from out of the dim shadows a shape rears up in front of Chongo and Anar. It's a serpentine construct of metal, about 3 feet long. It looks like a cobra made of dozens of circular iron bands fitted together to form a snakelike body. Unseen and unheard, it surprises the party, closing in on Chongo and Anar before they can react! [B]COMBAT[/B] [B]SURPRISE ROUND[/B] The Iron Cobra slithers forward, closing within striking distance of Chongo and Anar. [B]ROUND 1[/B] [U]Initiative Order[/U] 23: Iron Cobra 21: Keoni (Aura:Senses) 19: Bael 16: Anar 14: Chongo 11: Kalen (Mage Armor active) 3: Col Actions? [COLOR=SlateGray]I want to try to conduct this combat without a battle map, as an experiment. I'm trying to streamline things as much as possible. Presently, Chongo and Anar are engaged in melee with the iron cobra; Kalen and Keoni (and also Lavinia) are 10' away from that melee, and Col and Bael are 15' away. If you want to act in such a way that would require precise positioning, such as move into a flanking position, just state your intention to do so. AOO's will be incurred only if you try to move past a threatening opponent, or if you try doing something distracting (casting a spell, making a ranged attack) while engaged in melee with an opponent. There are no 5' steps. Let's try it; remember, it's just an experiment. I'm open to your feedback. Questions, just ask![/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Malvoisin's Savage Tide, Act 1 - There Is No Honor
Top