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Malvoisin's Savage Tide, Act 1 - There Is No Honor
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<blockquote data-quote="Malvoisin" data-source="post: 3235196" data-attributes="member: 40128"><p>With Kalen having decided against trying to ensorcel the mind of Shefton, the group reaches a consensus...to allow the half-elf to guide them to the smuggler's tunnels under Parrot Island. Waving Shefton back over to the table, Col asks if the expedition could depart on the morrow. Shefton agrees, <span style="color: Magenta">"Sure thing, mate, that'll give me time to rustle up a boat. 'Course, there's the small detail of payment for services rendered, righty?"</span> <span style="font-size: 9px"><span style="color: SlateGray">(Each character subtract 1 gold and 3 silvers from funds, please).</span></span></p><p></p><p>The group agrees to meet around sunrise the following day at the docks of Shadowshore, and Shefton saunters away, pleased with the jingle of new coins in his pockets. The party spends the evening relaxing and readying themselves for the mysteries of the island. <span style="color: SlateGray">(stonegod, go ahead and update Col's spells)</span></p><p></p><p>At sunrise, everyone assembles at the appointed place and time. Shefton seems particularly lighthearted, though no cleaner. He hums a little ditty as he prepares the boat for launch. Once all is ready, the group begins to row west.</p><p></p><p>Parrot Island is little more than a rocky outcropping surrounded by 30-foot-high cliffs, save for the eastern end, where a narrow beach affords a relatively easy approach. The isle is thickly vegetated, the trees above serving as the roost for hundreds of noisy, brightly colored parrots. Shefton points out an overgrown trail leading up from the beach to a small clearing at the center of the isle. Just as the half-elf claimed, the trail would have been somewhat difficult to find without prior knowledge of its existence.</p><p></p><p>Shefton kicks some dirt and brush at the south end of the clearing, and reveals a stone trap door. It too was extremely well hidden. The party realizes that, while they might eventually have found the trail and trap door, Shefton certainly saved them a lot of time at the least. Shefton grabs a ring set in the trap door, and hauls it open, revealing a five-foot-wide shaft leading down into the darkness below. A rope hangs from a hook in the wall, providing a method of descent.</p><p></p><p><span style="color: Magenta">"Well there, mates, you see...coin well spent, if I do say so myself. You'll find what you're looking for in the tunnels below."</span></p></blockquote><p></p>
[QUOTE="Malvoisin, post: 3235196, member: 40128"] With Kalen having decided against trying to ensorcel the mind of Shefton, the group reaches a consensus...to allow the half-elf to guide them to the smuggler's tunnels under Parrot Island. Waving Shefton back over to the table, Col asks if the expedition could depart on the morrow. Shefton agrees, [COLOR=Magenta]"Sure thing, mate, that'll give me time to rustle up a boat. 'Course, there's the small detail of payment for services rendered, righty?"[/COLOR] [SIZE=1][COLOR=SlateGray](Each character subtract 1 gold and 3 silvers from funds, please).[/COLOR][/SIZE] The group agrees to meet around sunrise the following day at the docks of Shadowshore, and Shefton saunters away, pleased with the jingle of new coins in his pockets. The party spends the evening relaxing and readying themselves for the mysteries of the island. [COLOR=SlateGray](stonegod, go ahead and update Col's spells)[/COLOR] At sunrise, everyone assembles at the appointed place and time. Shefton seems particularly lighthearted, though no cleaner. He hums a little ditty as he prepares the boat for launch. Once all is ready, the group begins to row west. Parrot Island is little more than a rocky outcropping surrounded by 30-foot-high cliffs, save for the eastern end, where a narrow beach affords a relatively easy approach. The isle is thickly vegetated, the trees above serving as the roost for hundreds of noisy, brightly colored parrots. Shefton points out an overgrown trail leading up from the beach to a small clearing at the center of the isle. Just as the half-elf claimed, the trail would have been somewhat difficult to find without prior knowledge of its existence. Shefton kicks some dirt and brush at the south end of the clearing, and reveals a stone trap door. It too was extremely well hidden. The party realizes that, while they might eventually have found the trail and trap door, Shefton certainly saved them a lot of time at the least. Shefton grabs a ring set in the trap door, and hauls it open, revealing a five-foot-wide shaft leading down into the darkness below. A rope hangs from a hook in the wall, providing a method of descent. [COLOR=Magenta]"Well there, mates, you see...coin well spent, if I do say so myself. You'll find what you're looking for in the tunnels below."[/COLOR] [/QUOTE]
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