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Malvoisin's Savage Tide, Act 1 - There Is No Honor
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<blockquote data-quote="Malvoisin" data-source="post: 3264469" data-attributes="member: 40128"><p><strong>COMBAT ROUND 4</strong></p><p></p><p>Kalen slashes wildly at the second zombie once again, but this time his dagger's blade slices only thin air.</p><p></p><p>Bael's magic missile slams hard into the third zombie. Although it now looks like it could keel over any second, it still somehow manages to stay upright, menacing Chongo.</p><p></p><p>Keoni steps around to fight back to back with Anar, and slashes at the the third zombie with his dagger, but misses. Frustrated, he still concentrates to change the aura of the storm serpents to that of healing vigor.</p><p></p><p>Chongo's blood loss stops somewhat as Keoni's aura of vigor floods the area.</p><p></p><p>The first zombie tries to bite at the newly reachable Keoni, but it fails to connect with its jaws.</p><p></p><p>The second zombie turns its attention now to Anar, and sadly, its jaws close on the young rogue's arm. A terrible spray of blood fills the air as a major artery is torn open. Anar blacks out as he falls to the ground.</p><p></p><p>The third zombie bends and savages Chongo's fallen form with its jaws in horrible fashion. Somehow, it appears that the barbarian still lives, but he clings very narrowly to life.</p><p></p><p>Anar, feeling the aura of Keoni's power, regains consciousness and his eyes fly open.</p><p></p><p>Col moves closer to Chongo and the zombies, reaching out with the bone wand and healing Chongo. The barbarian remains unconscious, but some of his wounds have now healed.</p><p></p><p>[sblock=ROUND 4 MECHANICS]</p><p></p><p>Kalen attacks Zombie #2 with dagger, Roll 3+0=3, MISS</p><p></p><p>Bael casts Magic Missile on Zombie #3, 1d4+3 damage =5. Zombie #3 -14 hp, Critically Wounded. Bael has no more 1st level spells to cast for the day.</p><p></p><p>Keoni takes 5' step, Attacks Zombie #3 with dagger. Roll 5+2=7, MISS. Changes Aura to Vigor.</p><p></p><p>Chongo heals 1 hp from Keoni's aura, -1/16 hp. Now stable. Rage: 4 Rounds remain.</p><p></p><p>Zombie #1 attacks Keoni with bite. Roll 12+4=16, Miss vs. AC 17</p><p></p><p>Zombie #2 attacks Anar with bite. Roll 17+4=21, Hit vs. AC 18. 1d6+3 damage =9. Anar falls to -1/8 hp, Dying.</p><p></p><p>Zombie #3 attacks Chongo with bite. Roll 6+4=10, Hit vs. AC 1. 1d6+3 damage =7. Chongo falls to -8/16 hp, dying.</p><p></p><p>Anar regains 1 hp from Keoni's aura. Now at 0/8 hp, disabled.</p><p></p><p>Col moves 10', uses wand of CLW on Chongo. 1d8+1 healing =5. Chongo now at -3/16 hp, stable. -1 charge to wand of CLW.[/sblock]</p><p></p><p><strong>END ROUND 4</strong> </p><p></p><p><u>Initiative Round 5</u></p><p></p><p>26: Kalen</p><p>15: Bael</p><p>14: Keoni (Aura: Vigor)</p><p>12: Chongo (-3/16hp, Unconscious, fallen in square currently occupied by Zombie3. Rage: 4 rounds remain.)</p><p>8: Zombie Pirates (Z1: Unharmed; Z2: -12hp, Heavily Wounded; Z3: -14hp, Critically Wounded)</p><p>5: Anar (0/8 hp, Disabled)</p><p>4: Col</p><p></p><p><u>Effects:</u> Dark Knowledge Tactics, +1 to Attack Rolls; Keoni's Aura: Vigor (+1 Fast Healing); Chongo Rage 4 Rounds Remain</p></blockquote><p></p>
[QUOTE="Malvoisin, post: 3264469, member: 40128"] [B]COMBAT ROUND 4[/B] Kalen slashes wildly at the second zombie once again, but this time his dagger's blade slices only thin air. Bael's magic missile slams hard into the third zombie. Although it now looks like it could keel over any second, it still somehow manages to stay upright, menacing Chongo. Keoni steps around to fight back to back with Anar, and slashes at the the third zombie with his dagger, but misses. Frustrated, he still concentrates to change the aura of the storm serpents to that of healing vigor. Chongo's blood loss stops somewhat as Keoni's aura of vigor floods the area. The first zombie tries to bite at the newly reachable Keoni, but it fails to connect with its jaws. The second zombie turns its attention now to Anar, and sadly, its jaws close on the young rogue's arm. A terrible spray of blood fills the air as a major artery is torn open. Anar blacks out as he falls to the ground. The third zombie bends and savages Chongo's fallen form with its jaws in horrible fashion. Somehow, it appears that the barbarian still lives, but he clings very narrowly to life. Anar, feeling the aura of Keoni's power, regains consciousness and his eyes fly open. Col moves closer to Chongo and the zombies, reaching out with the bone wand and healing Chongo. The barbarian remains unconscious, but some of his wounds have now healed. [sblock=ROUND 4 MECHANICS] Kalen attacks Zombie #2 with dagger, Roll 3+0=3, MISS Bael casts Magic Missile on Zombie #3, 1d4+3 damage =5. Zombie #3 -14 hp, Critically Wounded. Bael has no more 1st level spells to cast for the day. Keoni takes 5' step, Attacks Zombie #3 with dagger. Roll 5+2=7, MISS. Changes Aura to Vigor. Chongo heals 1 hp from Keoni's aura, -1/16 hp. Now stable. Rage: 4 Rounds remain. Zombie #1 attacks Keoni with bite. Roll 12+4=16, Miss vs. AC 17 Zombie #2 attacks Anar with bite. Roll 17+4=21, Hit vs. AC 18. 1d6+3 damage =9. Anar falls to -1/8 hp, Dying. Zombie #3 attacks Chongo with bite. Roll 6+4=10, Hit vs. AC 1. 1d6+3 damage =7. Chongo falls to -8/16 hp, dying. Anar regains 1 hp from Keoni's aura. Now at 0/8 hp, disabled. Col moves 10', uses wand of CLW on Chongo. 1d8+1 healing =5. Chongo now at -3/16 hp, stable. -1 charge to wand of CLW.[/sblock] [B]END ROUND 4[/B] [U]Initiative Round 5[/U] 26: Kalen 15: Bael 14: Keoni (Aura: Vigor) 12: Chongo (-3/16hp, Unconscious, fallen in square currently occupied by Zombie3. Rage: 4 rounds remain.) 8: Zombie Pirates (Z1: Unharmed; Z2: -12hp, Heavily Wounded; Z3: -14hp, Critically Wounded) 5: Anar (0/8 hp, Disabled) 4: Col [U]Effects:[/U] Dark Knowledge Tactics, +1 to Attack Rolls; Keoni's Aura: Vigor (+1 Fast Healing); Chongo Rage 4 Rounds Remain [/QUOTE]
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