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Malvoisin's Savage Tide, Act 1 - There Is No Honor
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<blockquote data-quote="Malvoisin" data-source="post: 3274792" data-attributes="member: 40128"><p><strong>COMBAT ROUND 6</strong></p><p></p><p><strong>Kalen</strong> scurries across the room, slashing at the last remaning zombie, but his dagger stroke misses the zombie completely.</p><p></p><p><span style="color: MediumTurquoise">Bael</span> moves to get a clear shot, and launches another ray of positive energy. Accurate again, the ray sears the zombie's dead flesh, staggering it. Three 0-level spells remain for Bael.</p><p></p><p><span style="color: DeepSkyBlue">Keoni</span> shifts back to slash at the zombie, but the blow of the silver dagger is turned aside by the undead's rotten leather armor.</p><p></p><p>The <span style="color: YellowGreen">zombie</span> continues to savage Chongo with its jaws, in a seesaw battle between life and death. Still, thanks to Col and Keoni, the barbarian barely clings to life.</p><p></p><p><span style="color: DarkOrchid">Chongo</span>, healed by Keoni's aura, stabilizes once more despite his grievous wounds.</p><p></p><p><span style="color: Red">Anar</span> holds up his arms, ready to defend himself, as he tries to rise to his feet. Alas, the zombie's jaws prove impossible to fend off. The dead thing tears away a chunk of Anar's flesh as he tries to stand, sending consciousness fading away once more.</p><p></p><p><span style="color: Olive">Col</span> tries desperately to prevent Chongo from dying, healing him once more with another charge of the bone wand.</p><p></p><p><strong>END ROUND 6</strong></p><p></p><p>[sblock=ROUND 6 MECHANICS]</p><p>Kalen moves 15, then attacks Zombie #1 with dagger. Roll 5+0=5, MISS</p><p></p><p>Bael moves 20' for a clear shot at the zombie, casts disrupt undead. Ranged Touch Attack roll 9+5=14, HIT! 1d6+3 damage =7. Zombie #1 -7 hp, moderately wounded.</p><p></p><p>Keoni takes 5' step, attacks with dagger. Roll 10+2=12, MISS</p><p></p><p>Zombie #1 attacks Chongo with bite, Roll 10+4=14, HIT vs. AC 0. Damage taken = 5, Chongo falls to -9/16 hp.</p><p></p><p>Chongo +1 hp from aura, rises to -8/16 hp, stabilizes. Rage: 2 rounds remain.</p><p></p><p>Anar goes into Total Defense (SA), raising AC to 20. Stands from prone (MA), incurs AOO from Zombie. Zombie attack roll 19+4=23, HIT for 5 damage. Anar falls to -1/8 hp. Dying.</p><p></p><p>Col uses charge from wand of CLW, healing Chongo of 5 damage. Chongo rises to -3/16, stabilizes.[/sblock] </p><p></p><p><u>Initiative Round 7</u></p><p></p><p>26: Kalen</p><p>15: Bael</p><p>14: Keoni (Aura: Vigor)</p><p>12: Chongo (-3/16hp, Unconscious. Rage: 2 rounds remain.)</p><p>8: Zombie Pirates (Z1: -7 hp, Moderately Wounded; Z2 & Z3 Destroyed)</p><p>5: Anar (-1/8 hp, Dying)</p><p>4: Col</p><p></p><p><u>Effects:</u> Dark Knowledge Tactics, +1 to Attack Rolls; Keoni's Aura: Vigor (+1 Fast Healing); Chongo Rage 2 Rounds Remain</p></blockquote><p></p>
[QUOTE="Malvoisin, post: 3274792, member: 40128"] [B]COMBAT ROUND 6[/B] [B]Kalen[/B] scurries across the room, slashing at the last remaning zombie, but his dagger stroke misses the zombie completely. [COLOR=MediumTurquoise]Bael[/COLOR] moves to get a clear shot, and launches another ray of positive energy. Accurate again, the ray sears the zombie's dead flesh, staggering it. Three 0-level spells remain for Bael. [COLOR=DeepSkyBlue]Keoni[/COLOR] shifts back to slash at the zombie, but the blow of the silver dagger is turned aside by the undead's rotten leather armor. The [COLOR=YellowGreen]zombie[/COLOR] continues to savage Chongo with its jaws, in a seesaw battle between life and death. Still, thanks to Col and Keoni, the barbarian barely clings to life. [COLOR=DarkOrchid]Chongo[/COLOR], healed by Keoni's aura, stabilizes once more despite his grievous wounds. [COLOR=Red]Anar[/COLOR] holds up his arms, ready to defend himself, as he tries to rise to his feet. Alas, the zombie's jaws prove impossible to fend off. The dead thing tears away a chunk of Anar's flesh as he tries to stand, sending consciousness fading away once more. [COLOR=Olive]Col[/COLOR] tries desperately to prevent Chongo from dying, healing him once more with another charge of the bone wand. [B]END ROUND 6[/B] [sblock=ROUND 6 MECHANICS] Kalen moves 15, then attacks Zombie #1 with dagger. Roll 5+0=5, MISS Bael moves 20' for a clear shot at the zombie, casts disrupt undead. Ranged Touch Attack roll 9+5=14, HIT! 1d6+3 damage =7. Zombie #1 -7 hp, moderately wounded. Keoni takes 5' step, attacks with dagger. Roll 10+2=12, MISS Zombie #1 attacks Chongo with bite, Roll 10+4=14, HIT vs. AC 0. Damage taken = 5, Chongo falls to -9/16 hp. Chongo +1 hp from aura, rises to -8/16 hp, stabilizes. Rage: 2 rounds remain. Anar goes into Total Defense (SA), raising AC to 20. Stands from prone (MA), incurs AOO from Zombie. Zombie attack roll 19+4=23, HIT for 5 damage. Anar falls to -1/8 hp. Dying. Col uses charge from wand of CLW, healing Chongo of 5 damage. Chongo rises to -3/16, stabilizes.[/sblock] [U]Initiative Round 7[/U] 26: Kalen 15: Bael 14: Keoni (Aura: Vigor) 12: Chongo (-3/16hp, Unconscious. Rage: 2 rounds remain.) 8: Zombie Pirates (Z1: -7 hp, Moderately Wounded; Z2 & Z3 Destroyed) 5: Anar (-1/8 hp, Dying) 4: Col [U]Effects:[/U] Dark Knowledge Tactics, +1 to Attack Rolls; Keoni's Aura: Vigor (+1 Fast Healing); Chongo Rage 2 Rounds Remain [/QUOTE]
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