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Malvoisin's Savage Tide, Act 1 - There Is No Honor
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<blockquote data-quote="Malvoisin" data-source="post: 3284451" data-attributes="member: 40128"><p><strong>COMBAT ROUND 1 (PARTIAL)</strong></p><p></p><p>A shimmer of force surrounds <strong>Kalen</strong> as he shrouds himself in the magical protection of his mage armor.</p><p></p><p><span style="color: Red">Anar</span> grips Col's sickle and shifts over to Bael's left, ready to man the warmage's position at the door when the time is right.</p><p></p><p>The <span style="color: YellowGreen">ravenous zombies</span> lumber forward into the sunrod's light, the dreadful gnashing of their wide jaws growing louder as they come. Thankfully, they move too slowly to yet reach the double doors.</p><p></p><p><span style="color: DeepSkyBlue">Keoni</span>, focusing changes the nature of his aura to that of power, then moves to Chongo's right, dagger at the ready to help hold the doorway.</p><p></p><p><span style="color: Olive">Col</span> puts away his cold iron dagger, and draws forth the bone healing wand, hoping that its use will not be needed again so soon.</p><p></p><p><span style="color: MediumTurquoise">Bael</span> mouths the words of a spell, and once more launches a bolt of positive energy at the walking dead. The lead zombie takes the ray square in the chest, and staggers, but then keeps advancing with a low moan. Bael jumps back from the doorway, then, to make room for Anar.</p><p></p><p><span style="color: DarkOrchid">Chongo</span>...</p><p></p><p><img src="http://www.enworld.org/attachment.php?attachmentid=27393" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[sblock=ROUND 1 MECHANICS]</p><p>Kalen casts Mage Armor on himself (+4 AC)</p><p></p><p>Anar takes 5' step, readies attack with sickle.</p><p></p><p>The zombies both advance 30'</p><p></p><p>Keoni changes aura to Power, takes 5' step, readies attack with silver dagger.</p><p></p><p>Col stows his dagger, draws forth the wand of CLW.</p><p></p><p>Bael casts Disrupt Undead on Zombie #1. Ranged Touch Attack roll 19+4=23, HIT! 1d6+3 damage =9! Zombie #1 -9 hp, seriously wounded. Bael has only one 0-level spell remaining. Bael takes 5' step.</p><p></p><p>Chongo....</p><p>[/sblock]</p><p></p><p><u>Effects:</u> Keoni's Aura: Power +1; Kalen: Mage Armor.</p><p></p><p><span style="color: SlateGray">OOC: We'll hold up for Chongo's action. Also, please let me know if I've misinterpreted anyone's post regarding PC placement, delaying intiative order, readied actions, etc., and I'll fix it. I'm not sure whether Bael wanted to 5' step away from the doors after casting his spell to make room for Anar (which would require an initiative delay from Anar to move into that spot).</span></p><p><span style="color: SlateGray"></span></p><p><span style="color: SlateGray">Also, please note that from the squares occupied by Anar and Keoni on the current map, I'm considering the squares just beyond the doors to be adjacent, but with cover relative to those positions. Thus, appropriate AC adjustments apply, no AOOs, etc.</span></p></blockquote><p></p>
[QUOTE="Malvoisin, post: 3284451, member: 40128"] [B]COMBAT ROUND 1 (PARTIAL)[/B] A shimmer of force surrounds [B]Kalen[/B] as he shrouds himself in the magical protection of his mage armor. [COLOR=Red]Anar[/COLOR] grips Col's sickle and shifts over to Bael's left, ready to man the warmage's position at the door when the time is right. The [COLOR=YellowGreen]ravenous zombies[/COLOR] lumber forward into the sunrod's light, the dreadful gnashing of their wide jaws growing louder as they come. Thankfully, they move too slowly to yet reach the double doors. [COLOR=DeepSkyBlue]Keoni[/COLOR], focusing changes the nature of his aura to that of power, then moves to Chongo's right, dagger at the ready to help hold the doorway. [COLOR=Olive]Col[/COLOR] puts away his cold iron dagger, and draws forth the bone healing wand, hoping that its use will not be needed again so soon. [COLOR=MediumTurquoise]Bael[/COLOR] mouths the words of a spell, and once more launches a bolt of positive energy at the walking dead. The lead zombie takes the ray square in the chest, and staggers, but then keeps advancing with a low moan. Bael jumps back from the doorway, then, to make room for Anar. [COLOR=DarkOrchid]Chongo[/COLOR]... [img]http://www.enworld.org/attachment.php?attachmentid=27393[/img] [sblock=ROUND 1 MECHANICS] Kalen casts Mage Armor on himself (+4 AC) Anar takes 5' step, readies attack with sickle. The zombies both advance 30' Keoni changes aura to Power, takes 5' step, readies attack with silver dagger. Col stows his dagger, draws forth the wand of CLW. Bael casts Disrupt Undead on Zombie #1. Ranged Touch Attack roll 19+4=23, HIT! 1d6+3 damage =9! Zombie #1 -9 hp, seriously wounded. Bael has only one 0-level spell remaining. Bael takes 5' step. Chongo.... [/sblock] [U]Effects:[/U] Keoni's Aura: Power +1; Kalen: Mage Armor. [COLOR=SlateGray]OOC: We'll hold up for Chongo's action. Also, please let me know if I've misinterpreted anyone's post regarding PC placement, delaying intiative order, readied actions, etc., and I'll fix it. I'm not sure whether Bael wanted to 5' step away from the doors after casting his spell to make room for Anar (which would require an initiative delay from Anar to move into that spot). Also, please note that from the squares occupied by Anar and Keoni on the current map, I'm considering the squares just beyond the doors to be adjacent, but with cover relative to those positions. Thus, appropriate AC adjustments apply, no AOOs, etc.[/COLOR] [/QUOTE]
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