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Malvoisin's Savage Tide, Act 1 - There Is No Honor
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<blockquote data-quote="Malvoisin" data-source="post: 3331507" data-attributes="member: 40128"><p>Having exhausted the available options in this room, the party resolutely prepares to press on to the west. </p><p></p><p>With Anar having already cleared the door as safe, Chongo gives the swollen wood a hard shove, and the door swings open with a slow groan. Anar steps through, carefully peering ahead into the gloom.</p><p></p><p>Beyond, the party discovers that the sloshing sound comes from the churning waters of a sea cave. Fueled by what must be powerful submerged currents, the water laps and splashes against the walls of the twisting natural cavern that leads to the west. A sandy slope descends from the door down to the edge of the subterranean tide. Dozens of purple and red sea urchins glisten in shallow divots along the ground and lower walls here, their spines glittering with water.</p><p></p><p>Unfortunately, no further exploration can take place now, because two more of the dreaded bucaneer zombies stand upon the sand. At the door's opening, they immediately turn toward the intruders, their oversized jaws slavering with hunger!</p><p></p><p><strong>COMBAT!</strong></p><p></p><p><img src="http://www.enworld.org/attachment.php?attachmentid=27731" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><u>Round 1 Initiative</u></p><p></p><p>17: Col</p><p>16: Kalen (Mage Armor)</p><p>15: Anar</p><p>11: Chongo</p><p>11: Zombies</p><p>10: Keoni (Aura: Senses)</p><p>7: Bael</p><p></p><p><span style="color: SlateGray">Please state actions for Round 1</span></p></blockquote><p></p>
[QUOTE="Malvoisin, post: 3331507, member: 40128"] Having exhausted the available options in this room, the party resolutely prepares to press on to the west. With Anar having already cleared the door as safe, Chongo gives the swollen wood a hard shove, and the door swings open with a slow groan. Anar steps through, carefully peering ahead into the gloom. Beyond, the party discovers that the sloshing sound comes from the churning waters of a sea cave. Fueled by what must be powerful submerged currents, the water laps and splashes against the walls of the twisting natural cavern that leads to the west. A sandy slope descends from the door down to the edge of the subterranean tide. Dozens of purple and red sea urchins glisten in shallow divots along the ground and lower walls here, their spines glittering with water. Unfortunately, no further exploration can take place now, because two more of the dreaded bucaneer zombies stand upon the sand. At the door's opening, they immediately turn toward the intruders, their oversized jaws slavering with hunger! [B]COMBAT![/B] [img]http://www.enworld.org/attachment.php?attachmentid=27731[/img] [U]Round 1 Initiative[/U] 17: Col 16: Kalen (Mage Armor) 15: Anar 11: Chongo 11: Zombies 10: Keoni (Aura: Senses) 7: Bael [COLOR=SlateGray]Please state actions for Round 1[/COLOR] [/QUOTE]
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