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Malvoisin's Savage Tide, Act 1 - There Is No Honor
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<blockquote data-quote="Malvoisin" data-source="post: 3332733" data-attributes="member: 40128"><p><strong>COMBAT ROUND 1</strong></p><p></p><p>(Since the zombies are unable to attack this turn, I saw no problem using Col's Aid Another action to assist Chongo on his attack roll, instead of boosting his AC.)</p><p></p><p>Col sets his longspear, ready to use it to thrust past Chongo, and help the Olman find an opening against the appraoching undead.</p><p></p><p>Kalen draws forth his new dagger, hoping the zombies won't break through and force his hand.</p><p></p><p>Anar, recalling all too vividly the effects of those nasty jaws, darts back past Chongo and stands with sickle in hand, allowing the dark-skinned barbarian to stand alone in the doorway.</p><p></p><p>Chongo raises his handaxe, preparing to unleash the blade upon the first approaching zombie...</p><p></p><p>...and approach the first zombie does, gnashing its teeth hungrily as it shuffles forward. Chongo buries his axe in the thing's chest for its trouble, sending bits of dead flesh flying into the air.</p><p></p><p>The second zombie groans horribly as it follows in the footsteps of the first, but it is blocked from reaching the doorway, thanks to its companion.</p><p></p><p>Keoni, focusing his aura to maximize combat effectiveness, takes a stab at the first zombie with his dagger, but the angle is awkward, thanks to the door frame, and he misses.</p><p></p><p>Bael steps back to allow Anar the chance to flank the other side of the door, holding back his arcane might for now.</p><p></p><p><strong>END ROUND 1</strong></p><p></p><p>[sblock=ROUND 1 MECHANICS]</p><p>Col readies an attack action to Aid Chongo on his attack roll.</p><p></p><p>Kalen draws forth his dagger, and readies an attack.</p><p></p><p>Anar moves 10' to get out of harm's way.</p><p></p><p>Chongo readies an attack with his handaxe vs. the first approaching zombie.</p><p></p><p>Zombie #1 moves 10' to draw adjacent to Chongo. Col makes his Aid Another attack with his longspear, rolls 20! Success! Chongo makes his readied attack vs. Zombie #1, Rolls 12+5+2(Col's Aid)=19, HIT! Damage roll 1d6+3=6. Zombie #1 -6 hp, Moderately Wounded.</p><p></p><p>Keoni changes aura to Power, attacks Zombie #1 with dagger (vs. Cover). Attack roll 9+2-4=7, MISS.</p><p></p><p>Bael takes a 5' step, clearing room for Anar.</p><p>[/sblock]</p><p></p><p><img src="http://www.enworld.org/attachment.php?attachmentid=27737" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><u>Round 2 Initiative</u></p><p></p><p>17: Col</p><p>16: Kalen (Mage Armor)</p><p>15: Anar</p><p>11: Chongo</p><p>11: Ravenous Zombie Pirates (#1, -6 hp, Moderately Wounded);(#2, Unharmed)</p><p>10: Keoni (Aura: Power, +1 damage on melee attacks)</p><p>7: Bael</p><p></p><p><span style="color: SlateGray">Please state actions for Round 2.</span></p></blockquote><p></p>
[QUOTE="Malvoisin, post: 3332733, member: 40128"] [B]COMBAT ROUND 1[/B] (Since the zombies are unable to attack this turn, I saw no problem using Col's Aid Another action to assist Chongo on his attack roll, instead of boosting his AC.) Col sets his longspear, ready to use it to thrust past Chongo, and help the Olman find an opening against the appraoching undead. Kalen draws forth his new dagger, hoping the zombies won't break through and force his hand. Anar, recalling all too vividly the effects of those nasty jaws, darts back past Chongo and stands with sickle in hand, allowing the dark-skinned barbarian to stand alone in the doorway. Chongo raises his handaxe, preparing to unleash the blade upon the first approaching zombie... ...and approach the first zombie does, gnashing its teeth hungrily as it shuffles forward. Chongo buries his axe in the thing's chest for its trouble, sending bits of dead flesh flying into the air. The second zombie groans horribly as it follows in the footsteps of the first, but it is blocked from reaching the doorway, thanks to its companion. Keoni, focusing his aura to maximize combat effectiveness, takes a stab at the first zombie with his dagger, but the angle is awkward, thanks to the door frame, and he misses. Bael steps back to allow Anar the chance to flank the other side of the door, holding back his arcane might for now. [B]END ROUND 1[/B] [sblock=ROUND 1 MECHANICS] Col readies an attack action to Aid Chongo on his attack roll. Kalen draws forth his dagger, and readies an attack. Anar moves 10' to get out of harm's way. Chongo readies an attack with his handaxe vs. the first approaching zombie. Zombie #1 moves 10' to draw adjacent to Chongo. Col makes his Aid Another attack with his longspear, rolls 20! Success! Chongo makes his readied attack vs. Zombie #1, Rolls 12+5+2(Col's Aid)=19, HIT! Damage roll 1d6+3=6. Zombie #1 -6 hp, Moderately Wounded. Keoni changes aura to Power, attacks Zombie #1 with dagger (vs. Cover). Attack roll 9+2-4=7, MISS. Bael takes a 5' step, clearing room for Anar. [/sblock] [img]http://www.enworld.org/attachment.php?attachmentid=27737[/img] [U]Round 2 Initiative[/U] 17: Col 16: Kalen (Mage Armor) 15: Anar 11: Chongo 11: Ravenous Zombie Pirates (#1, -6 hp, Moderately Wounded);(#2, Unharmed) 10: Keoni (Aura: Power, +1 damage on melee attacks) 7: Bael [COLOR=SlateGray]Please state actions for Round 2.[/COLOR] [/QUOTE]
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