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Malvoisin's Savage Tide, Act 1 - There Is No Honor
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<blockquote data-quote="Malvoisin" data-source="post: 3355572" data-attributes="member: 40128"><p><strong>COMBAT ROUND 1</strong></p><p></p><p>Chongo prepares himself for battle, gripping the handle of his flail.</p><p></p><p>Bael, too, stands ready for battle, the words of a spell on his lips. Unfortunately, he cannot see the enemy which has attracted Anar's attention.</p><p></p><p>Kalen begins to withdraw to the east, wading carefully to avoid falling in the water.</p><p></p><p>Keoni puts away his dagger, and wades to the west. He emerges into the open and sees the haunting skeletal figure in the tattered clerical vestments. He concentrates, and his aura changes to one of power as he prepares for battle.</p><p></p><p>The undead cleric looks menacingly at Keoni with its empty eye sockets. It speaks again, saying, <span style="color: Sienna"><em>"Flee! Flee, for thy death draweth nigh!"</em></span> As the thing speaks, it gestures with its fleshless hands. Keoni feels a sudden terror wash over him, and only through great force of will does he prevent himself from running headlong down the near passage. Still, he finds himself trembling from the undead creature's words.</p><p></p><p>Anar steps around the side of the southern cave wall, ducking back out of sight in hopes that the enemy will lose track of him.</p><p></p><p>Col recites the words of an obscure blessing that fortifies the spirits of the whole company, before following Kalen to the east. He too steps very carefully, taking care not to slip and fall in the urchin-infested waters.</p><p></p><p><strong>END ROUND 1</strong></p><p></p><p>[sblock=ROUND 1 MECHANICS]</p><p>Chongo readies an attack with his flail.</p><p></p><p>Bael readies a magic missile spell (Legildur, I didn't have Bael cast this round because he can't see his target right now.)</p><p></p><p>Kalen moves 15' (counts as 30')</p><p></p><p>Keoni changes aura to Power; sheathes his dagger (MA); Moves 15' (counts as 30')</p><p></p><p>Undead cleric casts Cause Fear on Keoni. Keoni makes Will save, Roll 16+3=19, Succeeds! Keoni is shaken for 1 round (-2 penalty on Attack Rolls, Save Rolls, Skill Checks, Ability Checks).</p><p></p><p>Anar moves 5' (counts as 10'...just as a reminder, there can be no 5' steps taken in this shallow water), makes a Hide check. Roll 6+5=11.</p><p></p><p>Col casts Bless (All PCs gain +1 to attack rolls, Saves vs. Fear), Moves 15' (Counts as 30')</p><p>[/sblock]</p><p></p><p><img src="http://www.enworld.org/attachment.php?attachmentid=27898" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><u>Initiative Order Round 2</u></p><p></p><p>19: Chongo (21/22 hp)(Readied Action: Attack with Flail)</p><p>18: Bael (8/11 hp, 11/12 STR)(Readied Action: Cast Magic Missile)</p><p>13: Kalen (Mage Armor)</p><p>10: Keoni (Aura: Power)(Shaken for 1 Round)</p><p>9: Skeletal Cleric ('H')</p><p>8: Anar (Hiding)</p><p>8: Col (6/9 hp, 9/10 STR)</p><p></p><p>Effects: Bless (+1 Attack Rolls, Saves vs. Fear)</p><p></p><p>Terrain: In this shallow water, it costs two squares of movement for each 5' moved. Balance checks may also be needed as you try to move around.</p><p></p><p><span style="color: SlateGray">Please state actions for Round 2</span></p></blockquote><p></p>
[QUOTE="Malvoisin, post: 3355572, member: 40128"] [B]COMBAT ROUND 1[/B] Chongo prepares himself for battle, gripping the handle of his flail. Bael, too, stands ready for battle, the words of a spell on his lips. Unfortunately, he cannot see the enemy which has attracted Anar's attention. Kalen begins to withdraw to the east, wading carefully to avoid falling in the water. Keoni puts away his dagger, and wades to the west. He emerges into the open and sees the haunting skeletal figure in the tattered clerical vestments. He concentrates, and his aura changes to one of power as he prepares for battle. The undead cleric looks menacingly at Keoni with its empty eye sockets. It speaks again, saying, [COLOR=Sienna][I]"Flee! Flee, for thy death draweth nigh!"[/I][/COLOR] As the thing speaks, it gestures with its fleshless hands. Keoni feels a sudden terror wash over him, and only through great force of will does he prevent himself from running headlong down the near passage. Still, he finds himself trembling from the undead creature's words. Anar steps around the side of the southern cave wall, ducking back out of sight in hopes that the enemy will lose track of him. Col recites the words of an obscure blessing that fortifies the spirits of the whole company, before following Kalen to the east. He too steps very carefully, taking care not to slip and fall in the urchin-infested waters. [B]END ROUND 1[/B] [sblock=ROUND 1 MECHANICS] Chongo readies an attack with his flail. Bael readies a magic missile spell (Legildur, I didn't have Bael cast this round because he can't see his target right now.) Kalen moves 15' (counts as 30') Keoni changes aura to Power; sheathes his dagger (MA); Moves 15' (counts as 30') Undead cleric casts Cause Fear on Keoni. Keoni makes Will save, Roll 16+3=19, Succeeds! Keoni is shaken for 1 round (-2 penalty on Attack Rolls, Save Rolls, Skill Checks, Ability Checks). Anar moves 5' (counts as 10'...just as a reminder, there can be no 5' steps taken in this shallow water), makes a Hide check. Roll 6+5=11. Col casts Bless (All PCs gain +1 to attack rolls, Saves vs. Fear), Moves 15' (Counts as 30') [/sblock] [img]http://www.enworld.org/attachment.php?attachmentid=27898[/img] [U]Initiative Order Round 2[/U] 19: Chongo (21/22 hp)(Readied Action: Attack with Flail) 18: Bael (8/11 hp, 11/12 STR)(Readied Action: Cast Magic Missile) 13: Kalen (Mage Armor) 10: Keoni (Aura: Power)(Shaken for 1 Round) 9: Skeletal Cleric ('H') 8: Anar (Hiding) 8: Col (6/9 hp, 9/10 STR) Effects: Bless (+1 Attack Rolls, Saves vs. Fear) Terrain: In this shallow water, it costs two squares of movement for each 5' moved. Balance checks may also be needed as you try to move around. [COLOR=SlateGray]Please state actions for Round 2[/COLOR] [/QUOTE]
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