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Malvoisin's Savage Tide, Act 1 - There Is No Honor
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<blockquote data-quote="Malvoisin" data-source="post: 3452655" data-attributes="member: 40128"><p>Having already identified three potions of Cure Light Wounds, and one Elixir of Swimming, Col sets those four aside, and concentrates on the unknown liquids.</p><p></p><p>Drawing upon his vast knowledge, the mad archivist is able to quickly identify two others...one a draught which will render the imbiber invisible, the other a restorative elixir which will aid one who has been weakened, slowed, stupefied, or otherwise temporarily impaired. <span style="color: SlateGray">(One potion of invisibility, one potion of lesser restoration)</span></p><p></p><p>The final two potions are more tricky, and Col finds that sampling is the order of the day. In so doing, he discovers that one potion causes his skin to take on a tougher, woodlike texture for a brief instant. The other causes some small scratches to instantly heal...Col concludes this must be a healing draught of some kind, but it seems that it is considerably stronger than the others just found.</p><p></p><p>Kalen, meanwhile, takes and examines the narrow wand of dark wood. After just a few moments of experimentation, it seems clear that this wand allows the casting of a spell quite familiar to the beguiler...mage armor. The wand is fairly well worn, so it is unikely to be fully charged, but Kalen cannot tell exactly how many charges do remain. <span style="color: SlateGray">(Wand of Mage Armor: X?? Charges)</span></p><p></p><p>As Col casts his spell to detect magical auras, he nods as the dweomers confirm the identifications already made. The two yet-unidentified potions have auras of transmutation and conjuration, respectively. <span style="color: SlateGray">(Casts Detect Magic)</span></p><p></p><p>Col also discovers a magical aura emanating from the jade coffer. However, a closer look reveals that the aura is in fact coming from <em>inside</em> the coffer. Col quickly opens the small box, and discovers within a light brown gemstone, resting on a small velvet cushion. This is the actual source of the magical emanation, a moderately strong aura of conjuration. <span style="color: SlateGray">(A knowledge/spellcraft check may be in order, here, stonegod).</span></p><p></p><p><span style="color: SlateGray">OOC: Okay, I took some liberties with the identification here, but time is short, and I don't want to get too bogged down on it. Feel free to begin the discussion of who gets what, and let me know what you're doing next, hmm? I'll update the top of the RG later tonight with a summary on the new loot. A good haul, congratulations! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </span></p></blockquote><p></p>
[QUOTE="Malvoisin, post: 3452655, member: 40128"] Having already identified three potions of Cure Light Wounds, and one Elixir of Swimming, Col sets those four aside, and concentrates on the unknown liquids. Drawing upon his vast knowledge, the mad archivist is able to quickly identify two others...one a draught which will render the imbiber invisible, the other a restorative elixir which will aid one who has been weakened, slowed, stupefied, or otherwise temporarily impaired. [COLOR=SlateGray](One potion of invisibility, one potion of lesser restoration)[/COLOR] The final two potions are more tricky, and Col finds that sampling is the order of the day. In so doing, he discovers that one potion causes his skin to take on a tougher, woodlike texture for a brief instant. The other causes some small scratches to instantly heal...Col concludes this must be a healing draught of some kind, but it seems that it is considerably stronger than the others just found. Kalen, meanwhile, takes and examines the narrow wand of dark wood. After just a few moments of experimentation, it seems clear that this wand allows the casting of a spell quite familiar to the beguiler...mage armor. The wand is fairly well worn, so it is unikely to be fully charged, but Kalen cannot tell exactly how many charges do remain. [COLOR=SlateGray](Wand of Mage Armor: X?? Charges)[/COLOR] As Col casts his spell to detect magical auras, he nods as the dweomers confirm the identifications already made. The two yet-unidentified potions have auras of transmutation and conjuration, respectively. [COLOR=SlateGray](Casts Detect Magic)[/COLOR] Col also discovers a magical aura emanating from the jade coffer. However, a closer look reveals that the aura is in fact coming from [I]inside[/I] the coffer. Col quickly opens the small box, and discovers within a light brown gemstone, resting on a small velvet cushion. This is the actual source of the magical emanation, a moderately strong aura of conjuration. [COLOR=SlateGray](A knowledge/spellcraft check may be in order, here, stonegod).[/COLOR] [COLOR=SlateGray]OOC: Okay, I took some liberties with the identification here, but time is short, and I don't want to get too bogged down on it. Feel free to begin the discussion of who gets what, and let me know what you're doing next, hmm? I'll update the top of the RG later tonight with a summary on the new loot. A good haul, congratulations! :) [/COLOR] [/QUOTE]
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