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Malvoisin's Savage Tide, Act 1 - There Is No Honor
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<blockquote data-quote="Malvoisin" data-source="post: 3461635" data-attributes="member: 40128"><p>Keoni, confident in his natural affinity for the water, eschews Col's offer of magical assistance. Instead, he bids good luck to his companions, and dives into the water. Chongo gathers up the dragon shaman's spears and shield, then looks to the others and says, <span style="color: DarkOrchid">"Now what?"</span></p><p></p><p><span style="color: SlateGray">OOC: What will the others do, now that Keoni has departed in search of an exit? Presumably, head back toward the trap door entrance in hopes that Keoni can open it from above, but I thought I'd ask.</span></p><p></p><p>[sblock=Keoni]</p><p>Keoni dives into the cold, murky water and immediately wishes it was the warm, clear water of his home. Having already seen the emerging tunnel at the pool's bottom once, he has no trouble locating it again. Swimming with great strength and alacrity, the shaman makes good progress, but quickly realizes he failed to consider the need for light. As the dim light of Bael's sunrod fades behind him, he realizes he can only rely on his natural instincts for direction now. He presses on, allowing the tide to guide him. After swimming some 70 feet down the tunnel, he sees faint light ahead. Continuing on, he realizes that it is sunlight! Emerging from the tunnel into the open water, Keoni sees warm streams of sunlight breaking the surface above. With great sweeping strokes of his lean arms, he arrows toward the surface, and breaks the water's plane after ascending only some 20 feet.</p><p></p><p>Gasping for air, Keoni takes stock of his situation, and realizes that he is not far from shore. Some fifty feet ahead, he marks the Shrine of St. Worgul, and realizes that it would not be a very difficult swim to reach the edge of Shadowshore. Even closer behind, the rocky outcroppings of Parrot Island jut from the bay. Keoni can't help but remember his friends, still trapped below...</p><p></p><p><span style="color: SlateGray">OOC: hafrogman, I rolled those Swim checks for Keoni, and he made it to the surface of the bay in 16 rounds...well within the limit of his ability to hold his breath! Now, we'll be looking at more Swimming, plus maybe Climb and Survival checks for Keoni to find his way back to the clearing where Vanthus trapped everyone below...</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Malvoisin, post: 3461635, member: 40128"] Keoni, confident in his natural affinity for the water, eschews Col's offer of magical assistance. Instead, he bids good luck to his companions, and dives into the water. Chongo gathers up the dragon shaman's spears and shield, then looks to the others and says, [COLOR=DarkOrchid]"Now what?"[/COLOR] [COLOR=SlateGray]OOC: What will the others do, now that Keoni has departed in search of an exit? Presumably, head back toward the trap door entrance in hopes that Keoni can open it from above, but I thought I'd ask.[/COLOR] [sblock=Keoni] Keoni dives into the cold, murky water and immediately wishes it was the warm, clear water of his home. Having already seen the emerging tunnel at the pool's bottom once, he has no trouble locating it again. Swimming with great strength and alacrity, the shaman makes good progress, but quickly realizes he failed to consider the need for light. As the dim light of Bael's sunrod fades behind him, he realizes he can only rely on his natural instincts for direction now. He presses on, allowing the tide to guide him. After swimming some 70 feet down the tunnel, he sees faint light ahead. Continuing on, he realizes that it is sunlight! Emerging from the tunnel into the open water, Keoni sees warm streams of sunlight breaking the surface above. With great sweeping strokes of his lean arms, he arrows toward the surface, and breaks the water's plane after ascending only some 20 feet. Gasping for air, Keoni takes stock of his situation, and realizes that he is not far from shore. Some fifty feet ahead, he marks the Shrine of St. Worgul, and realizes that it would not be a very difficult swim to reach the edge of Shadowshore. Even closer behind, the rocky outcroppings of Parrot Island jut from the bay. Keoni can't help but remember his friends, still trapped below... [COLOR=SlateGray]OOC: hafrogman, I rolled those Swim checks for Keoni, and he made it to the surface of the bay in 16 rounds...well within the limit of his ability to hold his breath! Now, we'll be looking at more Swimming, plus maybe Climb and Survival checks for Keoni to find his way back to the clearing where Vanthus trapped everyone below...[/COLOR][/sblock] [/QUOTE]
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