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Malvoisin's Slumbering Tsar Saga RG
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<blockquote data-quote="Disposable Hero" data-source="post: 5953963" data-attributes="member: 6693285"><p>[sblock=Gerard Brigain]</p><p>[sblock=Game Info]<span style="color: white"><strong>Race:</strong></span> Human</p><p><strong>Class:</strong> Oracle (Battle)</p><p><strong>Level:</strong> 7</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Languages:</strong> Common</p><p><strong>Deity: </strong>N/A [/sblock]</p><p>[sblock=Abilities]<strong>STR:</strong> 20 (7 PB, +2 Racial, +1 4th level, +2 Magical)</p><p><strong>DEX:</strong> 14 (5 PB)</p><p><strong>CON:</strong> 15 (7 PB)</p><p><strong>INT:</strong> 10</p><p><strong>WIS:</strong> 11 (1 PB)</p><p><strong>CHA:</strong> 14 (5 PB)[/sblock]</p><p>[sblock=Combat]<strong>HP:</strong> 58 = [1d8 = 22] + 14 (CON) + 7 (Toughness) + 7 (Oracle)</p><p><strong>AC:</strong> 25 = 10 + 11 (+2 Full Plate) + 2 (DEX) + 1 (+1 Ring of Protection) + 1 (AoNA)</p><p><strong>AC Touch:</strong> 14 = 10 + 2 (DEX) + 1 (+1 Ring of Protection) + 1 (Amulet of Natural Armor)</p><p><strong>AC Flatfooted:</strong> 23 = 10 + 11 (+2 Full Plate) + 1 (+1 Ring of Protection) + 1 (AoNA)</p><p><strong>INIT:</strong> +4 = +2 (DEX) + 2 (Reactionary)</p><p><strong>BAB:</strong> +5 = +5 (Oracle)</p><p><strong>CMB:</strong> +13/+15 = +5 (STR) + 7 (BAB) + 1 (Enhancement) + 2 (Trip, Dirty Tricks, Reposition) + 1 (AoNA)</p><p><strong>CMD:</strong> 22/24 = 10 + 5 (STR) + 2 (DEX) + 5 (BAB) + 2 (Trip, Dirty Tricks, Reposition)</p><p><strong>Fort:</strong> +5 = +2 (Oracle) + 2 (CON) + 1 (Cloak of Resistance)</p><p><strong>Reflex:</strong> +5 = +2 (Oracle) + 2 (DEX) + 1 (Cloak of Resistance)</p><p><strong>Will:</strong> +6 = +5 (Oracle) + 0 (WILL) + 1 (Cloak of Resistance)</p><p><strong>Speed:</strong> 20' (30')</p><p><strong>Damage Reduction:</strong> None</p><p><strong>Spell Resistance:</strong> None</p><p><strong>Spell Failure:</strong> N/A</p><p> </p><p>AoNA= Amulet of Natural Armor[/sblock]</p><p>[sblock=Weapon Stats]<strong>+1 Guisarme (melee):</strong> +11 = +5 (BAB) + 5 (STR) + 1 (Enhancement) + 1 (Weapon Focus)/DMG = 2d4+6(S), CRIT 20x3, Special: reach, trip</p><p> </p><p><strong>MWK Crossbow (ranged):</strong> +8 = +5 (BAB) + 2 (DEX) + 1 (Masterwork)/ DMG = 1d8(P), CRIT 19-20x2, </p><p>Range: 100', Ammunition: 20, Special: Masterwork quality[/sblock]</p><p>[sblock=Racial Traits]<strong>+2 to One Ability Score:</strong> Humans get a +2 bonus to one ability score.</p><p> </p><p><strong>Medium:</strong> Humans are medium creatures and have no bonuses or penalties due to size.</p><p> </p><p><strong>Normal Speed:</strong> Humans have a base speed of 30'.</p><p> </p><p><strong>Bonus Feat: </strong>Human select one additional feat at 1st level.</p><p> </p><p><strong>Skilled:</strong> Humans gain an additional skill rank at 1st level and one additional rank when they gain a level.[/sblock]</p><p>[sblock=Class Features]<strong>Weapon and Armor Proficiency: </strong>An oracle is proficent withall simple, light armor, medium armor, and shields (except tower shields).</p><p> </p><p><strong>Spells: </strong>Oracles cast divine spells from the cleric spell list. To cast the spell an Oracle must have a Charisma score equal to at least 10 + the spells levels. The DC for the saving throw against the oracle's spell is 10 + spell level + the Oracle's Charisma modifier.</p><p> </p><p><strong>Mystery:</strong> Each oracle draws upon a divine mystery to grant spells or powers<strong>.</strong> This mystery may also grant additional class skillsand other special abilties.</p><p> </p><p>At 2nd level, and every two levels thereafter, an oracle learns an additional spell or power derived from their mystery</p><p> </p><p><strong>*Msytery: </strong>Battle</p><p> </p><p><strong>Oracle's Curse: </strong>Each oracle is cursed, but this curse comes with a benefit as well as a hinderance. This choice is made at 1st level and cannot be changed once chosen.</p><p> </p><p><strong>*Haunted: </strong>Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurances. Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10' away in a random direction. Add mage hand, ghost sound, levitate, and minor image to your spell list.</p><p> </p><p><strong>Revelations: </strong>An oracle selects a revelation based on the mystery selected. If the revelation is selected at a later level the oracle gains all abilities and bonuses granted by the revelation up to their current level.[/sblock]</p><p>[sblock=Revelations]<strong>Skill at Arms: </strong>You gain proficiency in all martial weapons and heavy armor.</p><p> </p><p><strong>Maneuver Mastery (Trip, Dirty Trick, Reposition):</strong> While performing the listed CMB use your oracle level instead of BAB. At 7th level gain the Improved feat associated with that maneuver.</p><p> </p><p><strong>Battlecry: </strong>As a standard action, all allies within 100' receive a +2 morale bonus to all attack roles, skill checks, and saving throws for a number of rounds equal to your Charisma modifier.</p><p> </p><p><strong>Battlefield Clarity: </strong>Once per day, as an immediate action, whenever you fail a saving throw that causes you to become blind, deaf, frightened, panicked, paralyzed, shaken, or stunned, you may attempt that saving throw again, with a +4 insight bonus on the roll. The second roll must be taken even if it's worse. At 7th level you can use this ability one additional time per day.</p><p> </p><p><strong>Combat Healer: </strong>Whenever you cast as spell with cure in its name, you can cast it as a swift action, as if using the Quicken Spell feat, by expanding two spell slots. This does not increase the spells level.[/sblock]</p><p>[sblock=Feats & Traits]<strong>Bonus- Toughness:</strong> +3 hit points and +1 for every level beyond 3rd.</p><p> </p><p><strong>1st lvl- Extra Revelation:</strong> Gain one additional revelation.</p><p> </p><p><strong>Bonus- Improved Trip: </strong>You do not provoke AoO when performing a trip CM. In addition, you receive a +2 bonus on checks made to trip a foe. You also receive a +2 to your CMD when an opponent tries to trip you.</p><p> </p><p><strong>3rd lvl- Combat Reflexes:</strong> Make additional AoO equal to your DEX modifier and can make AoO while flat-footed.</p><p> </p><p><strong>5th lvl- Extra Revelation:</strong> Gain one additional revelation.</p><p> </p><p><strong>Bonus- Improved Dirty Trick: </strong>You do not provoke AoO when performing a dirty trick CM. In addition, you receive a +2 bonus on checks made when using dirty trick on a foe. You also receive a +2 to your CMD when an opponent tries to use a dirty trick on you.</p><p> </p><p><strong>7th lvl-</strong> <strong>Extra Revelation: </strong>Gain one additional revelation.</p><p> </p><p><strong>Bonus- Improved Reposition: </strong>You do not provoke AoO when performing a reposition CM. In addition, you receive a +2 bonus on checks made when using reposition on a foe. You also receive a +2 to your CMD when an opponent tries to use reposition on you.</p><p> </p><p>Traits:</p><p>a) <strong>Reactionary:</strong> +2 on initiative checks.</p><p>b) <strong>Focused Mind:</strong> +2 on concentration checks.[/sblock]</p><p>[sblock=Skills]<strong>Skill Ranks:</strong> 35 = [4 (Oracle) + 00 (INT)] x 7 (LvL) + 1 (Skilled) + 00 (Favored Class)</p><p><strong>Max Ranks:</strong> 7 </p><p><strong>ACP:</strong> -5</p><p> </p><p>Skills:</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>-03 = Acrobatics +02 +00 +0 +00 -5 DEX</p><p>+00 = Appraise +00 +00 +0 +00 INT</p><p>+02 = Bluff +02 +00 +0 +00 CHA</p><p>+00 = Climb +05 +00 +0 +00 -5 STR</p><p>+08 = Diplomacy +02 +03 +3 +00 CHA</p><p>+02 = Disguise +02 +00 +0 +00 CHA</p><p>-03 = Escape Artist +02 +00 +0 +00 -5 DEX</p><p>-03 = Fly +02 +00 +0 +00 -5 DEX</p><p>+00 = Heal +00 +00 +0 +00 WIS</p><p>+10 = Intimidate +02 +05 +3 +00 CHA</p><p>+06 = Know:Engineering^ +00 +03 +3 +00 INT</p><p>+07 = Know:History^ +00 +04 +3 +00 INT</p><p>+08 = Know:Planes^ +00 +05 +3 +00 INT</p><p>+06 = Know:Religion^ +00 +03 +3 +00 INT</p><p>+08 = Perception +00 +05 +3 +00 WIS</p><p>-03 = Ride +02 +00 +0 +00 -5 DEX</p><p>+00 = Sense Motive +00 +00 +0 +00 WIS</p><p>+10 = Spellcraft^ +00 +07 +3 +00 INT</p><p>-02 = Stealth +02 +00 +0 +00 -5 DEX</p><p>+00 = Survival +00 +00 +0 +00 WIS</p><p>+00 = Swim +05 +00 +0 +00 -5 STR</p><p>[/code][/sblock]</p><p>[sblock=Spellcasting][code][FONT=Courier New, monospace][SIZE=2][B]0 lvl 1st lvl 7/per day 2nd lvl 7/per day[/B][/SIZE][/FONT]</p><p>[FONT=Courier New, monospace][SIZE=2][B]* Detect Magic * Alarm * Cure Moderate Wounds[/B][/SIZE][/FONT]</p><p>[FONT=Courier New, monospace][SIZE=2][B]* Ghost Sound * Expeditious Retreat * Invisibility[/B][/SIZE][/FONT]</p><p>[FONT=Courier New, monospace][SIZE=2][B]* Light * Grease * Levitate[/B][/SIZE][/FONT]</p><p>[FONT=Courier New, monospace][SIZE=2][B]* Mage Hand * Silent Image * Minor Image[/B][/SIZE][/FONT]</p><p>[FONT=Courier New, monospace][SIZE=2][B]* Mending * Silence [/B][/SIZE][/FONT]</p><p>[FONT=Courier New, monospace][SIZE=2][B]* Message [/B][/SIZE][/FONT]</p><p>[FONT=Courier New, monospace][SIZE=2][B]* Prestidignation[/B][/SIZE][/FONT]</p><p>[FONT=Courier New, monospace][SIZE=2][B]* Read Magic[/B][/SIZE][/FONT]</p><p>[FONT=Courier New, monospace][SIZE=2][B]* Resistance[/B][/SIZE][/FONT]</p><p> </p><p>[FONT=Courier New, monospace][SIZE=2][B]3rd lvl 4/per day[/B][/SIZE][/FONT]</p><p>[FONT=Courier New, monospace][SIZE=2][B]* Cure Serious Wounds[/B][/SIZE][/FONT]</p><p>[FONT=Courier New, monospace][SIZE=2][B]* Invisiability Sphere[/B][/SIZE][/FONT]</p><p>[/code][/sblock]</p><p>[sblock=Equipment][code]</p><p>Item Cost Weight</p><p>+2 Full Plate 5,650 gp 50 lbs.</p><p>+1 Guisarme 2,309 gp 12 lbs.</p><p>+1 Ring of Protection 2,000 gp -- lbs.</p><p>+1 Cloak of Resistance 1,000 gp 1 lb.</p><p>+2 Belt of Giant Strength 4,000 gp 1 lb.</p><p>+1 Amulet of Natural Armor 2,000 gp -- lbs. </p><p>MWK Light Crossbow 335 gp 4 lbs.</p><p>-Bolts (20) 2 gp 2 lbs.</p><p>Handy Haversack 2,000 gp 5 lbs.</p><p>-Main Portion (8' or 80 lbs.)</p><p>*Bedroll .1 gp 5 lbs.</p><p>*Rope, silk (50') 10 gp 5 lbs.</p><p>*Trail Rations (3/3) 1.5 gp 3 lbs.</p><p>*Crowbar 2 gp 5 lbs.</p><p>*Waterskin (2) 2 gp 8 lbs.</p><p>*Spade 2 gp 8 lbs.</p><p>-Left Portion (2' or 20 lbs.)</p><p>*Wand of Cure Moderate Wounds (25) 2,250 gp -- lbs.</p><p>*Potion of Cure Light Wounds (4) 200 gp 4 lbs.</p><p>-Right Portion (2' or 20 lbs.)</p><p>*Flint and Steel 1 gp -- lbs.</p><p>*Case 2 gp 1 lbs.</p><p>Belt Pouch 1 gp .5 lbs.</p><p>*Ioun Torch 75 gp -- lbs.</p><p>*Tindertwigs (10/10) 10 gp -- lbs.</p><p> </p><p> Totals: 21,852.6 gp 75.5 lbs.[/code]</p><p> </p><p> </p><p> </p><p> </p><p> </p><p><u>Carrying Capacity:</u></p><p><strong>Light- </strong>0-133 lbs.</p><p><strong>Medium- </strong>134-266 lbs.</p><p><strong>Heavy-</strong> 267-400 lbs.[/sblock]</p><p>[sblock=Details]<strong>Size: </strong>Medium</p><p><strong>Gender: </strong>Male</p><p><strong>Age: </strong>26</p><p><strong>Height: </strong>6'1"</p><p><strong>Weight: </strong>214</p><p><strong>Hair Color: </strong>Black</p><p><strong>Eye Color: </strong>Blue</p><p><strong>Skin Color: </strong>Tanned</p><p><strong>Appearance:</strong> </p><p><strong>Demeanor:</strong> [/sblock] </p><p>[sblock=Background]... [/sblock]</p><p>[sblock=Adventure Notes] None yet[/sblock]</p><p>[sblock=Level Ups]</p><p>Level 2</p><p>Class:</p><p>BAB: +0 to +0</p><p>Fort: +0 to +0</p><p>Ref: +0 to +0</p><p>Will: +0 to +0</p><p>Feat:</p><p>Class Features:</p><p>HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)</p><p>Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)</p><p>Skills:</p><p>Favored Class Bonus:[/sblock] [/sblock]</p><p><img src="http://i1164.photobucket.com/albums/q568/Disposable_Her0/BattleOracle.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Disposable Hero, post: 5953963, member: 6693285"] [sblock=Gerard Brigain] [sblock=Game Info][COLOR=white][B]Race:[/B][/COLOR] Human [B]Class:[/B] Oracle (Battle) [B]Level:[/B] 7 [B]Alignment:[/B] Neutral Good [B]Languages:[/B] Common [B]Deity: [/B]N/A [/sblock] [sblock=Abilities][B]STR:[/B] 20 (7 PB, +2 Racial, +1 4th level, +2 Magical) [B]DEX:[/B] 14 (5 PB) [B]CON:[/B] 15 (7 PB) [B]INT:[/B] 10 [B]WIS:[/B] 11 (1 PB) [B]CHA:[/B] 14 (5 PB)[/sblock] [sblock=Combat][B]HP:[/B] 58 = [1d8 = 22] + 14 (CON) + 7 (Toughness) + 7 (Oracle) [B]AC:[/B] 25 = 10 + 11 (+2 Full Plate) + 2 (DEX) + 1 (+1 Ring of Protection) + 1 (AoNA) [B]AC Touch:[/B] 14 = 10 + 2 (DEX) + 1 (+1 Ring of Protection) + 1 (Amulet of Natural Armor) [B]AC Flatfooted:[/B] 23 = 10 + 11 (+2 Full Plate) + 1 (+1 Ring of Protection) + 1 (AoNA) [B]INIT:[/B] +4 = +2 (DEX) + 2 (Reactionary) [B]BAB:[/B] +5 = +5 (Oracle) [B]CMB:[/B] +13/+15 = +5 (STR) + 7 (BAB) + 1 (Enhancement) + 2 (Trip, Dirty Tricks, Reposition) + 1 (AoNA) [B]CMD:[/B] 22/24 = 10 + 5 (STR) + 2 (DEX) + 5 (BAB) + 2 (Trip, Dirty Tricks, Reposition) [B]Fort:[/B] +5 = +2 (Oracle) + 2 (CON) + 1 (Cloak of Resistance) [B]Reflex:[/B] +5 = +2 (Oracle) + 2 (DEX) + 1 (Cloak of Resistance) [B]Will:[/B] +6 = +5 (Oracle) + 0 (WILL) + 1 (Cloak of Resistance) [B]Speed:[/B] 20' (30') [B]Damage Reduction:[/B] None [B]Spell Resistance:[/B] None [B]Spell Failure:[/B] N/A AoNA= Amulet of Natural Armor[/sblock] [sblock=Weapon Stats][B]+1 Guisarme (melee):[/B] +11 = +5 (BAB) + 5 (STR) + 1 (Enhancement) + 1 (Weapon Focus)/DMG = 2d4+6(S), CRIT 20x3, Special: reach, trip [B]MWK Crossbow (ranged):[/B] +8 = +5 (BAB) + 2 (DEX) + 1 (Masterwork)/ DMG = 1d8(P), CRIT 19-20x2, Range: 100', Ammunition: 20, Special: Masterwork quality[/sblock] [sblock=Racial Traits][B]+2 to One Ability Score:[/B] Humans get a +2 bonus to one ability score. [B]Medium:[/B] Humans are medium creatures and have no bonuses or penalties due to size. [B]Normal Speed:[/B] Humans have a base speed of 30'. [B]Bonus Feat: [/B]Human select one additional feat at 1st level. [B]Skilled:[/B] Humans gain an additional skill rank at 1st level and one additional rank when they gain a level.[/sblock] [sblock=Class Features][B]Weapon and Armor Proficiency: [/B]An oracle is proficent withall simple, light armor, medium armor, and shields (except tower shields). [B]Spells: [/B]Oracles cast divine spells from the cleric spell list. To cast the spell an Oracle must have a Charisma score equal to at least 10 + the spells levels. The DC for the saving throw against the oracle's spell is 10 + spell level + the Oracle's Charisma modifier. [B]Mystery:[/B] Each oracle draws upon a divine mystery to grant spells or powers[B].[/B] This mystery may also grant additional class skillsand other special abilties. At 2nd level, and every two levels thereafter, an oracle learns an additional spell or power derived from their mystery [B]*Msytery: [/B]Battle [B]Oracle's Curse: [/B]Each oracle is cursed, but this curse comes with a benefit as well as a hinderance. This choice is made at 1st level and cannot be changed once chosen. [B]*Haunted: [/B]Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurances. Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10' away in a random direction. Add mage hand, ghost sound, levitate, and minor image to your spell list. [B]Revelations: [/B]An oracle selects a revelation based on the mystery selected. If the revelation is selected at a later level the oracle gains all abilities and bonuses granted by the revelation up to their current level.[/sblock] [sblock=Revelations][B]Skill at Arms: [/B]You gain proficiency in all martial weapons and heavy armor. [B]Maneuver Mastery (Trip, Dirty Trick, Reposition):[/B] While performing the listed CMB use your oracle level instead of BAB. At 7th level gain the Improved feat associated with that maneuver. [B]Battlecry: [/B]As a standard action, all allies within 100' receive a +2 morale bonus to all attack roles, skill checks, and saving throws for a number of rounds equal to your Charisma modifier. [B]Battlefield Clarity: [/B]Once per day, as an immediate action, whenever you fail a saving throw that causes you to become blind, deaf, frightened, panicked, paralyzed, shaken, or stunned, you may attempt that saving throw again, with a +4 insight bonus on the roll. The second roll must be taken even if it's worse. At 7th level you can use this ability one additional time per day. [B]Combat Healer: [/B]Whenever you cast as spell with cure in its name, you can cast it as a swift action, as if using the Quicken Spell feat, by expanding two spell slots. This does not increase the spells level.[/sblock] [sblock=Feats & Traits][B]Bonus- Toughness:[/B] +3 hit points and +1 for every level beyond 3rd. [B]1st lvl- Extra Revelation:[/B] Gain one additional revelation. [B]Bonus- Improved Trip: [/B]You do not provoke AoO when performing a trip CM. In addition, you receive a +2 bonus on checks made to trip a foe. You also receive a +2 to your CMD when an opponent tries to trip you. [B]3rd lvl- Combat Reflexes:[/B] Make additional AoO equal to your DEX modifier and can make AoO while flat-footed. [B]5th lvl- Extra Revelation:[/B] Gain one additional revelation. [B]Bonus- Improved Dirty Trick: [/B]You do not provoke AoO when performing a dirty trick CM. In addition, you receive a +2 bonus on checks made when using dirty trick on a foe. You also receive a +2 to your CMD when an opponent tries to use a dirty trick on you. [B]7th lvl-[/B] [B]Extra Revelation: [/B]Gain one additional revelation. [B]Bonus- Improved Reposition: [/B]You do not provoke AoO when performing a reposition CM. In addition, you receive a +2 bonus on checks made when using reposition on a foe. You also receive a +2 to your CMD when an opponent tries to use reposition on you. Traits: a) [B]Reactionary:[/B] +2 on initiative checks. b) [B]Focused Mind:[/B] +2 on concentration checks.[/sblock] [sblock=Skills][B]Skill Ranks:[/B] 35 = [4 (Oracle) + 00 (INT)] x 7 (LvL) + 1 (Skilled) + 00 (Favored Class) [B]Max Ranks:[/B] 7 [B]ACP:[/B] -5 Skills: [code] Total Stat Rank CS Misc ACP -03 = Acrobatics +02 +00 +0 +00 -5 DEX +00 = Appraise +00 +00 +0 +00 INT +02 = Bluff +02 +00 +0 +00 CHA +00 = Climb +05 +00 +0 +00 -5 STR +08 = Diplomacy +02 +03 +3 +00 CHA +02 = Disguise +02 +00 +0 +00 CHA -03 = Escape Artist +02 +00 +0 +00 -5 DEX -03 = Fly +02 +00 +0 +00 -5 DEX +00 = Heal +00 +00 +0 +00 WIS +10 = Intimidate +02 +05 +3 +00 CHA +06 = Know:Engineering^ +00 +03 +3 +00 INT +07 = Know:History^ +00 +04 +3 +00 INT +08 = Know:Planes^ +00 +05 +3 +00 INT +06 = Know:Religion^ +00 +03 +3 +00 INT +08 = Perception +00 +05 +3 +00 WIS -03 = Ride +02 +00 +0 +00 -5 DEX +00 = Sense Motive +00 +00 +0 +00 WIS +10 = Spellcraft^ +00 +07 +3 +00 INT -02 = Stealth +02 +00 +0 +00 -5 DEX +00 = Survival +00 +00 +0 +00 WIS +00 = Swim +05 +00 +0 +00 -5 STR [/code][/sblock] [sblock=Spellcasting][code][FONT=Courier New, monospace][SIZE=2][B]0 lvl 1st lvl 7/per day 2nd lvl 7/per day[/B][/SIZE][/FONT] [FONT=Courier New, monospace][SIZE=2][B]* Detect Magic * Alarm * Cure Moderate Wounds[/B][/SIZE][/FONT] [FONT=Courier New, monospace][SIZE=2][B]* Ghost Sound * Expeditious Retreat * Invisibility[/B][/SIZE][/FONT] [FONT=Courier New, monospace][SIZE=2][B]* Light * Grease * Levitate[/B][/SIZE][/FONT] [FONT=Courier New, monospace][SIZE=2][B]* Mage Hand * Silent Image * Minor Image[/B][/SIZE][/FONT] [FONT=Courier New, monospace][SIZE=2][B]* Mending * Silence [/B][/SIZE][/FONT] [FONT=Courier New, monospace][SIZE=2][B]* Message [/B][/SIZE][/FONT] [FONT=Courier New, monospace][SIZE=2][B]* Prestidignation[/B][/SIZE][/FONT] [FONT=Courier New, monospace][SIZE=2][B]* Read Magic[/B][/SIZE][/FONT] [FONT=Courier New, monospace][SIZE=2][B]* Resistance[/B][/SIZE][/FONT] [FONT=Courier New, monospace][SIZE=2][B]3rd lvl 4/per day[/B][/SIZE][/FONT] [FONT=Courier New, monospace][SIZE=2][B]* Cure Serious Wounds[/B][/SIZE][/FONT] [FONT=Courier New, monospace][SIZE=2][B]* Invisiability Sphere[/B][/SIZE][/FONT] [/code][/sblock] [sblock=Equipment][code] Item Cost Weight +2 Full Plate 5,650 gp 50 lbs. +1 Guisarme 2,309 gp 12 lbs. +1 Ring of Protection 2,000 gp -- lbs. +1 Cloak of Resistance 1,000 gp 1 lb. +2 Belt of Giant Strength 4,000 gp 1 lb. +1 Amulet of Natural Armor 2,000 gp -- lbs. MWK Light Crossbow 335 gp 4 lbs. -Bolts (20) 2 gp 2 lbs. Handy Haversack 2,000 gp 5 lbs. -Main Portion (8' or 80 lbs.) *Bedroll .1 gp 5 lbs. *Rope, silk (50') 10 gp 5 lbs. *Trail Rations (3/3) 1.5 gp 3 lbs. *Crowbar 2 gp 5 lbs. *Waterskin (2) 2 gp 8 lbs. *Spade 2 gp 8 lbs. -Left Portion (2' or 20 lbs.) *Wand of Cure Moderate Wounds (25) 2,250 gp -- lbs. *Potion of Cure Light Wounds (4) 200 gp 4 lbs. -Right Portion (2' or 20 lbs.) *Flint and Steel 1 gp -- lbs. *Case 2 gp 1 lbs. Belt Pouch 1 gp .5 lbs. *Ioun Torch 75 gp -- lbs. *Tindertwigs (10/10) 10 gp -- lbs. Totals: 21,852.6 gp 75.5 lbs.[/code] [U]Carrying Capacity:[/U] [B]Light- [/B]0-133 lbs. [B]Medium- [/B]134-266 lbs. [B]Heavy-[/B] 267-400 lbs.[/sblock] [sblock=Details][B]Size: [/B]Medium [B]Gender: [/B]Male [B]Age: [/B]26 [B]Height: [/B]6'1" [B]Weight: [/B]214 [B]Hair Color: [/B]Black [B]Eye Color: [/B]Blue [B]Skin Color: [/B]Tanned [B]Appearance:[/B] [B]Demeanor:[/B] [/sblock] [sblock=Background]... [/sblock] [sblock=Adventure Notes] None yet[/sblock] [sblock=Level Ups] Level 2 Class: BAB: +0 to +0 Fort: +0 to +0 Ref: +0 to +0 Will: +0 to +0 Feat: Class Features: HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total) Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total) Skills: Favored Class Bonus:[/sblock] [/sblock] [IMG]http://i1164.photobucket.com/albums/q568/Disposable_Her0/BattleOracle.png[/IMG] [/QUOTE]
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