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Malvoisin's War of the Burning Sky - OOC Thread
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<blockquote data-quote="Malvoisin" data-source="post: 3359292" data-attributes="member: 40128"><p>Hi, CB! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There's no need to apologize for your questions here, I'm happy to have the discussion. Obviously, I know the first installment of War of the Burning Sky better than the players, since I've read the whole thing, and they haven't (hopefully). Overall, I am happy with the product, and think it is well worth the purchase price. It's a nice adventure, though maybe a little linear in its plot development (although, one could argue that any Adventure Path/Campaign Saga is going to be so, by its very nature...that's another discussion). The linearity doesn't bother me, because as a very busy DM, I like to have a solid structure in place that requires minimal preparatory fuss on my part. You and your players may have different views, however. There are some very interesting encounters, as well as some that I would consider more 'stock' encounters. The adventure does a nice job, in my opinion, of capturing the mood of wartime, and of establishing the different political forces in play. Hopefully, I will be able to do justice to the treatment in this game. ENP has added some thoughtful inclusions to the package, such as unkeyed maps, a B&W version of the adventure for less costly printing, stat blocks collected in a separate document, etc. I appreciate these touches which make it easier to DM.</p><p></p><p>As for comparisons to Paizo's Adventure Paths, I would say that the first difference that springs to mind is production values. The maps and artwork suffer a bit by comparison to Paizo's products. I don't mean that as a slam, I know there are different budgets at work...but it is a noticeable difference. Beyond that, the jury's still out. As a subscriber to Dungeon magazine, I have become familiar with most of the autrhors working on the Savage Tide, and I know that I can expect great things from them...evocative settings, varied and interesting encounters, memorable NPCs. I like Shackled City and Age of Worms. I LOVE Savage Tide...the folks at Paizo have really found their stride with this AP. It's too bad that the Isle of Dread/dinos aren't your thing, CB, because I really think this a terrific campaign. My only regret is that I can't accelerate the darn thing in PbP, because I know there is so much awesome stuff awaiting the PCs. All of Paizo's APs are challenging, btw, not just AoW. In our Savage Tide, we've had numerous near-deaths...a combination of smart play and luck has helped avoid any casualties so far, but I don't see how that streak can hold up forever. </p><p></p><p>I have high hopes for WotBS, but it's just too early to say whether it will be able to live up to Paizo's high standard. I'm not familiar with the writing of the majority of the contributors, but I will say that Ryan Nock has started the ball rolling with a really solid outing. Once another couple or so adventures are released, I'll be able to offer more thoughts on the campaign as a whole. I'd be happy to discuss it further down the road.</p><p></p><p>There you go, I hope that helps you! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>-Mal</p></blockquote><p></p>
[QUOTE="Malvoisin, post: 3359292, member: 40128"] Hi, CB! :) There's no need to apologize for your questions here, I'm happy to have the discussion. Obviously, I know the first installment of War of the Burning Sky better than the players, since I've read the whole thing, and they haven't (hopefully). Overall, I am happy with the product, and think it is well worth the purchase price. It's a nice adventure, though maybe a little linear in its plot development (although, one could argue that any Adventure Path/Campaign Saga is going to be so, by its very nature...that's another discussion). The linearity doesn't bother me, because as a very busy DM, I like to have a solid structure in place that requires minimal preparatory fuss on my part. You and your players may have different views, however. There are some very interesting encounters, as well as some that I would consider more 'stock' encounters. The adventure does a nice job, in my opinion, of capturing the mood of wartime, and of establishing the different political forces in play. Hopefully, I will be able to do justice to the treatment in this game. ENP has added some thoughtful inclusions to the package, such as unkeyed maps, a B&W version of the adventure for less costly printing, stat blocks collected in a separate document, etc. I appreciate these touches which make it easier to DM. As for comparisons to Paizo's Adventure Paths, I would say that the first difference that springs to mind is production values. The maps and artwork suffer a bit by comparison to Paizo's products. I don't mean that as a slam, I know there are different budgets at work...but it is a noticeable difference. Beyond that, the jury's still out. As a subscriber to Dungeon magazine, I have become familiar with most of the autrhors working on the Savage Tide, and I know that I can expect great things from them...evocative settings, varied and interesting encounters, memorable NPCs. I like Shackled City and Age of Worms. I LOVE Savage Tide...the folks at Paizo have really found their stride with this AP. It's too bad that the Isle of Dread/dinos aren't your thing, CB, because I really think this a terrific campaign. My only regret is that I can't accelerate the darn thing in PbP, because I know there is so much awesome stuff awaiting the PCs. All of Paizo's APs are challenging, btw, not just AoW. In our Savage Tide, we've had numerous near-deaths...a combination of smart play and luck has helped avoid any casualties so far, but I don't see how that streak can hold up forever. I have high hopes for WotBS, but it's just too early to say whether it will be able to live up to Paizo's high standard. I'm not familiar with the writing of the majority of the contributors, but I will say that Ryan Nock has started the ball rolling with a really solid outing. Once another couple or so adventures are released, I'll be able to offer more thoughts on the campaign as a whole. I'd be happy to discuss it further down the road. There you go, I hope that helps you! :) -Mal [/QUOTE]
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