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Malvoisin's War of the Burning Sky - Rogue's Gallery
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<blockquote data-quote="Verbatim" data-source="post: 3294845" data-attributes="member: 15549"><p><strong>Markus Half-Hand</strong></p><p></p><p><strong>Markus Half-hand</strong></p><p><strong>Male Half-Orc Priest 1 </strong></p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Patron Deity:</strong> Telchur</p><p></p><p><strong>Height:</strong> 6’1''</p><p><strong>Weight:</strong> 220lbs</p><p><strong>Hair:</strong> Shaved</p><p><strong>Eyes:</strong> Pale Blue</p><p><strong>Age:</strong> 18</p><p></p><p><strong>Str:</strong> 16 (14+2) (+3) (6 pts) </p><p><strong>Dex:</strong> 12 (+1) (4 pts)</p><p><strong>Con:</strong> 14 (+2) (6 pts)</p><p><strong>Int:</strong> 10 (12-2) (+0)(4 pts) </p><p><strong>Wis:</strong> 16 (+3) (10 pts) </p><p><strong>Cha:</strong> 8 (10-2) (-1) (2 pts) </p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>+2 Str, -2 Int, -2 Chr, Darkvision 60’, Orc Blood, Turn Undead, Spontaneous Healing, Chaotic Aura, Access to Cold and Strength Domain. </p><p></p><p></p><p><strong>Hit Dice:</strong> 1d8+2 </p><p><strong>HP:</strong> 10</p><p><strong>AC:</strong> 16 (+1 Dex, +4 Armor, +1 Shield)</p><p><strong>ACP:</strong> -3</p><p><strong>Init:</strong> +1 (+1 Dex)</p><p><strong>Awareness checks</strong>: +3(0) Spot, +3(0) Listen</p><p><strong>Speed:</strong> 30ft </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +4 [+2 base, +2 Con]</p><p>Reflex +1 [+1 Dex]</p><p>Will +7 [+2 base, +3 Wis, +2 Feat]</p><p></p><p><strong>BAB:</strong> +0</p><p><strong>Melee Atk:</strong> +3 (1d6+3/20x2/p, Shortspear) </p><p><strong>Ranged Atk:</strong> +1 (1d6+3/x3/100 ft./p, Javelin)</p><p></p><p><strong>Skills:</strong></p><p>Concentration +4 (2)</p><p>Heal +5 (2)</p><p>Knowledge (Religion) +2 (2)</p><p>Spellcraft +2 (2)</p><p></p><p><strong>Feats:</strong></p><p>Blade of the Resistance (Gate Pass Bonus Feat)</p><p>Iron Will (1st Level Feat)</p><p></p><p><strong>Languages:</strong> Common, Orc</p><p></p><p><strong>Spells Prepared</strong></p><p>Save DC +3</p><p>0th – <em>Guidance, Detect Magic, Create Water</em></p><p>1st – <em>Command (DC 14), Magic Weapon, Enlarge Person (D)</em></p><p></p><p><strong>Domain</strong></p><p></p><p><strong>Cold</strong>- Markus can turn or destroy fire creatures as a good cleric turns undead. He may use these abilities 3/day. This granted power is a supernatural ability. 1st lvl domain spell: Chill Touch.</p><p></p><p><strong>Strength</strong>- Markus may perform a feat of strength as a supernatural ability. He gains an enhancement bonus to Strength equal to his cleric level. Activating the power is a free action, lasts 1 round, and he may use it 1/day. 1st lvl domain spell: Enlarge Person.</p><p></p><p><strong><u>Equipment</u></strong></p><p>Shortspear – 1gp (3lbs) </p><p>8 Javelins - 8 gp (16 lbs)</p><p>Chain Shirt – 100 gp (25 lbs)</p><p>Buckler – 15 gp (5lbs)</p><p>Silver Holy Symbol of Telchur- 25 gp (1 lbs)</p><p>Belt pouch - 1gp (1/2 lb)</p><p>Traveler’s outfit – free</p><p>Spell Pouch- 5gp (2lbs)</p><p>Backpack - 2gp (2 lbs)</p><p>~Cold Weather Outfit – 8gp (7 lbs)</p><p>~Bedroll - 5sp (5 lbs)</p><p>~Waterskin – 1gp (4 lbs)</p><p>~Two day’s worth of trail rations – 1gp (2 lbs)</p><p> </p><p><strong>Total weight carried:</strong> 69 lbs, light load.</p><p></p><p> <strong>Money</strong></p><p>20gp</p><p></p><p><strong>Appearance and Personality:</strong> While some half-orcs barely manage to only display a touch of their darker heritage, most seem to display more bestial traits than those of man. The being that would one day be named Markus falls into that category. Tall and broad of shoulder, chest, and arms, his strength and stamina were refined in the slave mines where he toiled for the elves, while his personality regressed to little more than a savage beast to survive the harsh conditions around him.</p><p></p><p>After his escape and training, as well as his naming, Markus slowly has allowed himself to adopt some semblance of civility. He still jumps at the slightest of noises, guards his meals with a hunched eating position, and has thrown more than one punch when startled out of his slumber. </p><p></p><p>After joining with the Gate Pass resistance, those around the hulking priest have learned quickly to avoid him when his dark moods fall upon him, and to be ready for the unpleasant sensation of healing that Telchur’s blessings carry, as more than one have whispered that the healing felt far worse than the wound which caused the need.</p><p></p><p>He carries a simple spear etched with Telchur’s markings and has a steel buckler strapped onto his left arm, as his missing fingers would prevent the holding of a normal shield properly. Although he initially chafed under the steel shirt of chain he was given by the resistance, it has now become like a second skin to him. He removes it only when sleeping and bathing, but considers the latter a waste of time so it rarely happens more than thrice a month.</p><p></p><p><strong>Background:</strong></p><p></p><p><em>Cold and pain.</em></p><p><em></em></p><p><em>It seems that my first memories were always of one or the other and often both. At least before Telchur taught me to embrace the cold and find strength in the pain.</em></p><p><em></em></p><p><em>Issachar told me I was more beast than man, or orc, or both, when he found me in the snow. I do not doubt his words, as Issachar was many things, but never a liar. He carried the three scars to his grave from our first meeting and I do not know why he did not simply kill me that day. I would have killed him if our roles were to have been reversed.</em></p><p><em></em></p><p><em>He used pain to force me to become sane again. When I would snarl at him and seek to bite him when he brought my meals, he would invoke Telchur’s name and punish me for my actions. Slowly I learned that Issachar, through the strength of Telchur, was stronger than I was and to their strength I finally surrendered.</em></p><p><em></em></p><p><em>My hand was why he had spared me he once told another of our order when he thought I could not hear him. Or perhaps he knew all along I was merely faking slumber that night. Issachar was like that, saying something to someone when it was meant for another to overhear. I never understood why he was not more direct, but he never understood why I was so direct.</em></p><p><em></em></p><p><em>Naked and lost in the snow, I should have died within hours, but Telchur only demanded the sacrifice of three fingers from my left hand. My thumb and small finger remain, but the others were taken for his mark. For Issachar, it was half of his right foot, some have lost more, others less, but in the end Telchur always demands something from those he embraces, whether they request it or not.</em></p><p><em></em></p><p><em>When I was sane enough to speak, Issachar instructed me on how to call upon Telchur for the smallest portion of his power. When I failed to do it properly, he used the same painful motivation that restored my sanity to fuel my desire to do it properly. I learned not to ask questions quickly and it was not long before I had mastered the basic aspects of Telchur’s gifts. A day would come later that Issachar would have me strip down and cast me out of our cave and into the heart of a blizzard’s wrath with nothing but a flint knife to arm myself with. I would find him three days later and when I returned to the camp, he fed me bear stew and handed me the symbol of our order. I was now truly one of Telchur’s chosen.</em></p><p><em></em></p><p><em>There is a war coming and it threatens all of Telchur’s lands of the North. He does not care, nor do I, why this war is coming, but he does care that his lands must remain free and his. The day they killed the first of his Wardens, they began drawing down a storm upon them. Telchur’s priests are spread far apart in the North, but they are gathering now. With Issachar’s passing, I am to assist those in Gate Pass who seek to stop this war. For now, Telchur’s goals and theirs are the same. When they are no longer the same, we will part ways and the North will remain free. Should they run against Telchur’s will then the gathering brothers will gather against them, as surely as they gather against those who have drawn first blood.</em></p><p><em></em></p><p><em>Do they feel the chill touch of the grave in the wind yet? If not, they soon shall…</em></p></blockquote><p></p>
[QUOTE="Verbatim, post: 3294845, member: 15549"] [b]Markus Half-Hand[/b] [b]Markus Half-hand Male Half-Orc Priest 1 [/b] [b]Alignment:[/b] Chaotic Neutral [b]Patron Deity:[/b] Telchur [b]Height:[/b] 6’1'' [b]Weight:[/b] 220lbs [b]Hair:[/b] Shaved [b]Eyes:[/b] Pale Blue [b]Age:[/b] 18 [b]Str:[/b] 16 (14+2) (+3) (6 pts) [b]Dex:[/b] 12 (+1) (4 pts) [b]Con:[/b] 14 (+2) (6 pts) [b]Int:[/b] 10 (12-2) (+0)(4 pts) [b]Wis:[/b] 16 (+3) (10 pts) [b]Cha:[/b] 8 (10-2) (-1) (2 pts) [b]Class and Racial Abilities:[/b] +2 Str, -2 Int, -2 Chr, Darkvision 60’, Orc Blood, Turn Undead, Spontaneous Healing, Chaotic Aura, Access to Cold and Strength Domain. [b]Hit Dice:[/b] 1d8+2 [b]HP:[/b] 10 [b]AC:[/b] 16 (+1 Dex, +4 Armor, +1 Shield) [b]ACP:[/b] -3 [b]Init:[/b] +1 (+1 Dex) [b]Awareness checks[/b]: +3(0) Spot, +3(0) Listen [b]Speed:[/b] 30ft [b]Saves:[/b] Fortitude +4 [+2 base, +2 Con] Reflex +1 [+1 Dex] Will +7 [+2 base, +3 Wis, +2 Feat] [b]BAB:[/b] +0 [b]Melee Atk:[/b] +3 (1d6+3/20x2/p, Shortspear) [b]Ranged Atk:[/b] +1 (1d6+3/x3/100 ft./p, Javelin) [b]Skills:[/b] Concentration +4 (2) Heal +5 (2) Knowledge (Religion) +2 (2) Spellcraft +2 (2) [b]Feats:[/b] Blade of the Resistance (Gate Pass Bonus Feat) Iron Will (1st Level Feat) [b]Languages:[/b] Common, Orc [b]Spells Prepared[/b] Save DC +3 0th – [i]Guidance, Detect Magic, Create Water[/i] 1st – [i]Command (DC 14), Magic Weapon, Enlarge Person (D)[/i] [b]Domain[/b] [b]Cold[/b]- Markus can turn or destroy fire creatures as a good cleric turns undead. He may use these abilities 3/day. This granted power is a supernatural ability. 1st lvl domain spell: Chill Touch. [b]Strength[/b]- Markus may perform a feat of strength as a supernatural ability. He gains an enhancement bonus to Strength equal to his cleric level. Activating the power is a free action, lasts 1 round, and he may use it 1/day. 1st lvl domain spell: Enlarge Person. [b][U]Equipment[/U][/b] Shortspear – 1gp (3lbs) 8 Javelins - 8 gp (16 lbs) Chain Shirt – 100 gp (25 lbs) Buckler – 15 gp (5lbs) Silver Holy Symbol of Telchur- 25 gp (1 lbs) Belt pouch - 1gp (1/2 lb) Traveler’s outfit – free Spell Pouch- 5gp (2lbs) Backpack - 2gp (2 lbs) ~Cold Weather Outfit – 8gp (7 lbs) ~Bedroll - 5sp (5 lbs) ~Waterskin – 1gp (4 lbs) ~Two day’s worth of trail rations – 1gp (2 lbs) [b]Total weight carried:[/b] 69 lbs, light load. [b]Money[/b] 20gp [b]Appearance and Personality:[/b] While some half-orcs barely manage to only display a touch of their darker heritage, most seem to display more bestial traits than those of man. The being that would one day be named Markus falls into that category. Tall and broad of shoulder, chest, and arms, his strength and stamina were refined in the slave mines where he toiled for the elves, while his personality regressed to little more than a savage beast to survive the harsh conditions around him. After his escape and training, as well as his naming, Markus slowly has allowed himself to adopt some semblance of civility. He still jumps at the slightest of noises, guards his meals with a hunched eating position, and has thrown more than one punch when startled out of his slumber. After joining with the Gate Pass resistance, those around the hulking priest have learned quickly to avoid him when his dark moods fall upon him, and to be ready for the unpleasant sensation of healing that Telchur’s blessings carry, as more than one have whispered that the healing felt far worse than the wound which caused the need. He carries a simple spear etched with Telchur’s markings and has a steel buckler strapped onto his left arm, as his missing fingers would prevent the holding of a normal shield properly. Although he initially chafed under the steel shirt of chain he was given by the resistance, it has now become like a second skin to him. He removes it only when sleeping and bathing, but considers the latter a waste of time so it rarely happens more than thrice a month. [b]Background:[/b] [i]Cold and pain. It seems that my first memories were always of one or the other and often both. At least before Telchur taught me to embrace the cold and find strength in the pain. Issachar told me I was more beast than man, or orc, or both, when he found me in the snow. I do not doubt his words, as Issachar was many things, but never a liar. He carried the three scars to his grave from our first meeting and I do not know why he did not simply kill me that day. I would have killed him if our roles were to have been reversed. He used pain to force me to become sane again. When I would snarl at him and seek to bite him when he brought my meals, he would invoke Telchur’s name and punish me for my actions. Slowly I learned that Issachar, through the strength of Telchur, was stronger than I was and to their strength I finally surrendered. My hand was why he had spared me he once told another of our order when he thought I could not hear him. Or perhaps he knew all along I was merely faking slumber that night. Issachar was like that, saying something to someone when it was meant for another to overhear. I never understood why he was not more direct, but he never understood why I was so direct. Naked and lost in the snow, I should have died within hours, but Telchur only demanded the sacrifice of three fingers from my left hand. My thumb and small finger remain, but the others were taken for his mark. For Issachar, it was half of his right foot, some have lost more, others less, but in the end Telchur always demands something from those he embraces, whether they request it or not. When I was sane enough to speak, Issachar instructed me on how to call upon Telchur for the smallest portion of his power. When I failed to do it properly, he used the same painful motivation that restored my sanity to fuel my desire to do it properly. I learned not to ask questions quickly and it was not long before I had mastered the basic aspects of Telchur’s gifts. A day would come later that Issachar would have me strip down and cast me out of our cave and into the heart of a blizzard’s wrath with nothing but a flint knife to arm myself with. I would find him three days later and when I returned to the camp, he fed me bear stew and handed me the symbol of our order. I was now truly one of Telchur’s chosen. There is a war coming and it threatens all of Telchur’s lands of the North. He does not care, nor do I, why this war is coming, but he does care that his lands must remain free and his. The day they killed the first of his Wardens, they began drawing down a storm upon them. Telchur’s priests are spread far apart in the North, but they are gathering now. With Issachar’s passing, I am to assist those in Gate Pass who seek to stop this war. For now, Telchur’s goals and theirs are the same. When they are no longer the same, we will part ways and the North will remain free. Should they run against Telchur’s will then the gathering brothers will gather against them, as surely as they gather against those who have drawn first blood. Do they feel the chill touch of the grave in the wind yet? If not, they soon shall…[/i] [/QUOTE]
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