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Mamacat's helpful hints for gaming with couples with or without kids
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<blockquote data-quote="roguerouge" data-source="post: 4358551" data-attributes="member: 13855"><p>Okay... since you brought it up again. In my experience:</p><p></p><p>The youth center setting for RPGs is not something that I'd be comfortable with. An audience, a noisy background, and lots of commotion tend to make losing oneself in the character and the adventure a tad difficult. I don't find this setting to be very typical.</p><p></p><p>The cell phone going off happens once a month at most in my sessions and the person quickly leaves the room to answer it and ends the conversation quickly in all but emergencies.</p><p></p><p>Nobody plays DJ. Either the disc spins on repeat or it doesn't play.</p><p></p><p>Food happens while you socialize before the game starts. The game starts after the meal finishes. Snacks are handled with a minimum of disruption.</p><p></p><p>Players who are going to be late call, so that the DM can minimize the disruption. Players don't leave early unless there's something that the others need to be privately role played. </p><p></p><p>20 minutes of Monty Python jokes are not acceptable. 1 minute would not be acceptable. Players do not continually break the game world to talk about Star Wars or to crack OoC puns, lest they get hit with rolled up newspapers. </p><p></p><p>Looking up rules happens, but the game moves on while you do so and the DM rules only after you've done your rules research quietly and respectfully. </p><p></p><p>All of this happens without drama and with good humor. I see no reason to regard such distractions as inevitable. Players can clearly choose to have a distraction-heavy experience if that's what they want, but it's not an argument that I'm going to find persuasive when it comes to kids being just one more distraction. My gaming groups strive to eliminate these kinds of distractions, so enjoying having babies at the game is a deliberate choice to embrace those distractions that they give us, not part of the din that accompanies every game.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4358551, member: 13855"] Okay... since you brought it up again. In my experience: The youth center setting for RPGs is not something that I'd be comfortable with. An audience, a noisy background, and lots of commotion tend to make losing oneself in the character and the adventure a tad difficult. I don't find this setting to be very typical. The cell phone going off happens once a month at most in my sessions and the person quickly leaves the room to answer it and ends the conversation quickly in all but emergencies. Nobody plays DJ. Either the disc spins on repeat or it doesn't play. Food happens while you socialize before the game starts. The game starts after the meal finishes. Snacks are handled with a minimum of disruption. Players who are going to be late call, so that the DM can minimize the disruption. Players don't leave early unless there's something that the others need to be privately role played. 20 minutes of Monty Python jokes are not acceptable. 1 minute would not be acceptable. Players do not continually break the game world to talk about Star Wars or to crack OoC puns, lest they get hit with rolled up newspapers. Looking up rules happens, but the game moves on while you do so and the DM rules only after you've done your rules research quietly and respectfully. All of this happens without drama and with good humor. I see no reason to regard such distractions as inevitable. Players can clearly choose to have a distraction-heavy experience if that's what they want, but it's not an argument that I'm going to find persuasive when it comes to kids being just one more distraction. My gaming groups strive to eliminate these kinds of distractions, so enjoying having babies at the game is a deliberate choice to embrace those distractions that they give us, not part of the din that accompanies every game. [/QUOTE]
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